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- /*
- * Copyright (c) 2011 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- package com.jme3.network;
- import java.util.Collection;
- /**
- * Represents a host that can send and receive messages to
- * a set of remote client connections.
- *
- * @version $Revision$
- * @author Paul Speed
- */
- public interface Server
- {
- /**
- * Returns the 'game name' for this server. This should match the
- * 'game name' set on connecting clients or they will be turned away.
- */
- public String getGameName();
-
- /**
- * Returns the game-specific version of this server used for detecting
- * mismatched clients.
- */
- public int getVersion();
- /**
- * Sends the specified message to all connected clients.
- */
- public void broadcast( Message message );
- /**
- * Sends the specified message to all connected clients that match
- * the filter. If no filter is specified then this is the same as
- * calling broadcast(message) and the message will be delivered to
- * all connections.
- * <p>Examples:</p>
- * <pre>
- * // Broadcast to connections: conn1, conn2, and conn3
- * server.broadcast( Filters.in( conn1, conn2, conn3 ), message );
- *
- * // Broadcast to all connections exception source
- * server.broadcast( Filters.notEqualTo( source ), message );
- * </pre>
- */
- public void broadcast( Filter<? super HostedConnection> filter, Message message );
- /**
- * Sends the specified message over the specified alternate channel to all connected
- * clients that match the filter. If no filter is specified then this is the same as
- * calling broadcast(message) and the message will be delivered to
- * all connections.
- * <p>Examples:</p>
- * <pre>
- * // Broadcast to connections: conn1, conn2, and conn3
- * server.broadcast( Filters.in( conn1, conn2, conn3 ), message );
- *
- * // Broadcast to all connections exception source
- * server.broadcast( Filters.notEqualTo( source ), message );
- * </pre>
- */
- public void broadcast( int channel, Filter<? super HostedConnection> filter, Message message );
- /**
- * Start the server so that it will began accepting new connections
- * and processing messages.
- */
- public void start();
- /**
- * Adds an alternate channel to the server, using the specified port. This is an
- * entirely separate connection where messages are sent and received in parallel
- * to the two primary default channels. All channels must be added before the connection
- * is started.
- * Returns the ID of the created channel for use when specifying the channel in send or
- * broadcast calls. The ID is returned entirely out of convenience since the IDs
- * are predictably incremented. The first channel is 0, second is 1, and so on.
- */
- public int addChannel( int port );
- /**
- * Returns true if the server has been started.
- */
- public boolean isRunning();
-
- /**
- * Closes all client connections, stops and running processing threads, and
- * closes the host connection.
- */
- public void close();
-
- /**
- * Retrieves a hosted connection by ID.
- */
- public HostedConnection getConnection( int id );
-
- /**
- * Retrieves a read-only collection of all currently connected connections.
- */
- public Collection<HostedConnection> getConnections();
-
- /**
- * Returns true if the server has active connections at the time of this
- * call.
- */
- public boolean hasConnections();
-
- /**
- * Adds a listener that will be notified when new hosted connections
- * arrive.
- */
- public void addConnectionListener( ConnectionListener listener );
-
- /**
- * Removes a previously registered connection listener.
- */
- public void removeConnectionListener( ConnectionListener listener );
-
- /**
- * Adds a listener that will be notified when any message or object
- * is received from one of the clients.
- *
- * <p>Note about MessageListener multithreading: on the server, message events may
- * be delivered by more than one thread depending on the server
- * implementation used. Listener implementations should treat their
- * shared data structures accordingly and set them up for multithreaded
- * access. The only threading guarantee is that for a single
- * HostedConnection, there will only ever be one thread at a time
- * and the messages will always be delivered to that connection in the
- * order that they were delivered. This is the only restriction placed
- * upon server message dispatch pool implementations.</p>
- */
- public void addMessageListener( MessageListener<? super HostedConnection> listener );
- /**
- * Adds a listener that will be notified when messages of the specified
- * types are received from one of the clients.
- */
- public void addMessageListener( MessageListener<? super HostedConnection> listener, Class... classes );
- /**
- * Removes a previously registered wildcard listener. This does
- * not remove this listener from any type-specific registrations.
- */
- public void removeMessageListener( MessageListener<? super HostedConnection> listener );
- /**
- * Removes a previously registered type-specific listener from
- * the specified types.
- */
- public void removeMessageListener( MessageListener<? super HostedConnection> listener, Class... classes );
-
-
- }
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