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android
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ce3b8e843e
Removed logging of unset uniform for Android to match Desktop and avoid flooding the log
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12 лет назад |
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blender
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2acbdf9f84
Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache.
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12 лет назад |
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bullet
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efd7a8e7e8
Native bullet will no longer ignore changes to the broadphase type
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12 лет назад |
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bullet-common
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ffd8c72c66
- slightly improve AbstractPhysicsControl flow
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12 лет назад |
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bullet-native
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dbbff08886
License maintenance in physics sources
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13 лет назад |
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core
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cf1ff27234
- Fixed the way handedness/parity is computed in the tangent binormal generator
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12 лет назад |
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core-data
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2acbdf9f84
Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache.
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12 лет назад |
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core-effects
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b105f2c228
Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports
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12 лет назад |
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core-plugins
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4f3319f049
ShaderNodes : generated shaders are now cached by the assetManager to avoid generating a new shader for already loaded materials. This saves memory and avoids a lot of shader switches at render time.
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12 лет назад |
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desktop
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06c4dcd7f7
* Fix issue 574 (by extending JFrame instead of JDialog)
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12 лет назад |
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ios
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ea973c14c3
- change logging from logger.info() logger.fine and logger.warning()
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13 лет назад |
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jbullet
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133d153bbb
- remove setScale override from Sphere and Box
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13 лет назад |
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jheora
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01f1c8ff27
Replace NetBeans file templates with jME licenses
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13 лет назад |
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jogg
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7ba657e430
- set logging from Level.INFO to Level.FINE for most logging
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13 лет назад |
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jogl
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b03d6abc33
Switches to GlueGen build 669, JOAL build 435 and JOGL build 989
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12 лет назад |
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lwjgl
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7c983e1a3b
* Display LWJGL version when context is created (why was this part removed?)
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12 лет назад |
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networking
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7ba657e430
- set logging from Level.INFO to Level.FINE for most logging
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13 лет назад |
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niftygui
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e2614b51c7
fixed JmeBatchRendererBackend that was not properly reseting the forcedRenderState of the renderer causing depth test and depth write to be disable once th first frame was rendered
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12 лет назад |
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ogre
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2acbdf9f84
Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache.
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12 лет назад |
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openal-soft-native
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785d50f516
Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft
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12 лет назад |
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terrain
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7c966572f1
add check in lod control for camera existence when it can be empty in the sdk
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12 лет назад |
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test
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08b27f7673
removed the mesh collision shape from HelloTerrainCollision.java
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12 лет назад |
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tools
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2c9bef5ebf
GeometryBatchFactory, fixed wrong model bounds updating
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12 лет назад |
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xml
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28ce76245f
Change all source licenses to say 2009-2012
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13 лет назад |