A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Kirill Vainer e93fb65bca sdk build: enable nbm signing (if key exists) 10 년 전
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 10 년 전
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jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency 10 년 전
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 년 전
jme3-blender 89fe2e57be Bugfix: fixed some issues with bones' animations. 10 년 전
jme3-bullet f836b26f2e CapsuleCollisionShape: warn about scaling only if its not identity 10 년 전
jme3-bullet-native d1b963d843 Merge pull request #303 from Dokthar/bullet_RigidBody 10 년 전
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 년 전
jme3-core 148c78a943 GL: make lwjgl implementation classes final 10 년 전
jme3-desktop 068047200e Threads: standardize names. Make sure they all start with "jME3". 10 년 전
jme3-effects ca6b492cea SSAOFilter: remove excessive GPU mipmap generation (not needed for filters) 10 년 전
jme3-examples 2677ff31b9 Adds the JogAmp backend into the Gradle dependencies 10 년 전
jme3-ios b35c5e9820 Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader 10 년 전
jme3-jbullet cd1d145005 PhysicsSpace: add method to set solver iterations 10 년 전
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 년 전
jme3-jogl da01826e43 Temporarily disables the unified renderer in the JogAmp backend 10 년 전
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jme3-networking 7b6a742f0f Update GZIPSerializer.java 10 년 전
jme3-niftygui 97a2f58be7 [Nifty-GUI] Using java logger, instead of stdout 10 년 전
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jme3-testdata 6d3377a2a8 Fixed Parallax without normal map in lighting.j3md 10 년 전
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 년 전
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.travis.yml 139ba573bc travis-ci: try to fix incorrect .travis.yml file 10 년 전
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gradle.properties a97048a4f3 sdk build: use "nbm revision" to allow upgrades between tagged releases 10 년 전
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README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!