| .. |
|
android
|
a1316b4514
Android: Fix issue with AndroidHarness trying to pause audio after app.stop() closed down the audio renderer
|
12 years ago |
|
blender
|
0bb9822322
Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis.
|
12 years ago |
|
bullet
|
efd7a8e7e8
Native bullet will no longer ignore changes to the broadphase type
|
12 years ago |
|
bullet-common
|
20d5565cb7
Added a little offset to the physics ray to correct detecting onGround
|
12 years ago |
|
bullet-native
|
2e52df7b0a
- update android import file for bullet binaries
|
12 years ago |
|
core
|
afa9376b26
- FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene.
|
12 years ago |
|
core-data
|
afa9376b26
- FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene.
|
12 years ago |
|
core-effects
|
b20905f08d
WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter
|
12 years ago |
|
core-plugins
|
4f3319f049
ShaderNodes : generated shaders are now cached by the assetManager to avoid generating a new shader for already loaded materials. This saves memory and avoids a lot of shader switches at render time.
|
12 years ago |
|
desktop
|
06c4dcd7f7
* Fix issue 574 (by extending JFrame instead of JDialog)
|
12 years ago |
|
ios
|
ea973c14c3
- change logging from logger.info() logger.fine and logger.warning()
|
13 years ago |
|
jbullet
|
133d153bbb
- remove setScale override from Sphere and Box
|
13 years ago |
|
jheora
|
01f1c8ff27
Replace NetBeans file templates with jME licenses
|
13 years ago |
|
jogg
|
7ba657e430
- set logging from Level.INFO to Level.FINE for most logging
|
13 years ago |
|
jogl
|
92757f8a9d
Sends all key events (including repeat events) in the JOGL NEWT backend
|
12 years ago |
|
lwjgl
|
7c983e1a3b
* Display LWJGL version when context is created (why was this part removed?)
|
12 years ago |
|
networking
|
7ba657e430
- set logging from Level.INFO to Level.FINE for most logging
|
13 years ago |
|
niftygui
|
e2614b51c7
fixed JmeBatchRendererBackend that was not properly reseting the forcedRenderState of the renderer causing depth test and depth write to be disable once th first frame was rendered
|
12 years ago |
|
ogre
|
2acbdf9f84
Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache.
|
12 years ago |
|
openal-soft-native
|
785d50f516
Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft
|
12 years ago |
|
terrain
|
7c966572f1
add check in lod control for camera existence when it can be empty in the sdk
|
12 years ago |
|
test
|
9f6c42f568
fixed imports in HelloTerrain, and made the same changes as in HelloCollision in HelloTerrainCollision
|
12 years ago |
|
tools
|
aa55fb6c61
Removed asserts from LodGenerator.
|
12 years ago |
|
xml
|
28ce76245f
Change all source licenses to say 2009-2012
|
13 years ago |