A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

empirephoenix a87db2c117 Revert "Cleanup build scripts (3.1)" пре 8 година
gradle a7b20629e7 build: update to gradle 2.13 пре 9 година
jme3-android 7ecb81c230 Update AndroidLocator to allow assets to be stored in Android assets, drawable, or mipmap directories. пре 8 година
jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency пре 10 година
jme3-android-native 7de6199bb5 Fix issue detecting Android NDK and property to build native projects пре 9 година
jme3-blender 008768f18c Feature: appending user defined UV sets to the mesh even if they are not пре 9 година
jme3-bullet 1ae6e98d05 Fix MeshCollisionShape crash when loaded from j3o: always create BVH before scaling. пре 8 година
jme3-bullet-native a87db2c117 Revert "Cleanup build scripts (3.1)" пре 8 година
jme3-bullet-native-android a87db2c117 Revert "Cleanup build scripts (3.1)" пре 8 година
jme3-core af04bf9d22 Forcing one of the files to change so we might actually get a new build. пре 8 година
jme3-desktop a563c6cc7b remove deprecated classes пре 9 година
jme3-effects c92009a40a Use texture() instead of texture2D() in bloomExtract15 and bloomFinal15 пре 9 година
jme3-examples a87db2c117 Revert "Cleanup build scripts (3.1)" пре 8 година
jme3-ios 7b0a00b364 Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe пре 9 година
jme3-jbullet ac8eb4d40a CapsuleCollisionShape: warn about scaling only if it's not identity пре 8 година
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis пре 10 година
jme3-jogl 05c39990ca NewtMouseInput now resets mouse cursor to default image when inputManager.setMouseCursor(null) invoked пре 9 година
jme3-lwjgl 52c0a35525 Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created пре 9 година
jme3-lwjgl3 d1aae8d479 Added support to glBlendEquation for renderes implementing GL2, and material loading support пре 9 година
jme3-networking 4952ad0cb5 Broke out the Serializer's static initializer into a separate initialize() пре 8 година
jme3-niftygui f46680815d nifty-gui: upgrade from 1.4.1 to 1.4.2, available on maven central with the new “official” groupId: com.github.nifty-gui пре 9 година
jme3-plugins 3f5cc4963e FBX: use new loader by default пре 9 година
jme3-terrain 37f8ee91af more deprecation cleanup пре 9 година
jme3-testdata 52487041b4 fix crashes in several tests пре 9 година
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. пре 10 година
private a87db2c117 Revert "Cleanup build scripts (3.1)" пре 8 година
.gitignore a87db2c117 Revert "Cleanup build scripts (3.1)" пре 8 година
.nb-gradle-properties f33fb69803 Add default license for new files пре 10 година
.travis.yml a87db2c117 Revert "Cleanup build scripts (3.1)" пре 8 година
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md пре 10 година
README.md 7e458e496c Fixed wiki links in the realm.md пре 9 година
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central пре 9 година
build.gradle a87db2c117 Revert "Cleanup build scripts (3.1)" пре 8 година
common-android-app.gradle 6dfd59ea73 android-examples: use correct maven group пре 9 година
common.gradle a87db2c117 Revert "Cleanup build scripts (3.1)" пре 8 година
gradle.properties a87db2c117 Revert "Cleanup build scripts (3.1)" пре 8 година
gradlew a7b20629e7 build: update to gradle 2.13 пре 9 година
gradlew.bat a7b20629e7 build: update to gradle 2.13 пре 9 година
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview пре 10 година
license.txt f33fb69803 Add default license for new files пре 10 година
local.properties bea1601994 jme3-android-examples: add project for android examples пре 10 година
settings.gradle eea4d54be7 removed sdks compilation form the engine compilation пре 9 година
version.gradle a87db2c117 Revert "Cleanup build scripts (3.1)" пре 8 година

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!