A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Kirill Vainer c5c893fd11 sdk platform: update build-impl from the netbeans harness 10 年之前
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 10 年之前
jme3-android 5c35b9bb22 Renderer: delete deprecated renderers 10 年之前
jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency 10 年之前
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 年之前
jme3-blender 89fe2e57be Bugfix: fixed some issues with bones' animations. 10 年之前
jme3-bullet abbdefdcef Bullet RigidBody : revert IDE autoformatting noise 10 年之前
jme3-bullet-native d1b963d843 Merge pull request #303 from Dokthar/bullet_RigidBody 10 年之前
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 年之前
jme3-core d32226db10 GLRenderer: use #version 100 for GLSL ES shaders 10 年之前
jme3-desktop 068047200e Threads: standardize names. Make sure they all start with "jME3". 10 年之前
jme3-effects ca6b492cea SSAOFilter: remove excessive GPU mipmap generation (not needed for filters) 10 年之前
jme3-examples 6d1ab7af65 Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader. 10 年之前
jme3-ios b35c5e9820 Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader 10 年之前
jme3-jbullet cd1d145005 PhysicsSpace: add method to set solver iterations 10 年之前
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 年之前
jme3-jogl 5b56f1e513 Updates the JogAmp backend, uses JOGL 2.3.1 10 年之前
jme3-lwjgl 5c35b9bb22 Renderer: delete deprecated renderers 10 年之前
jme3-networking 7b6a742f0f Update GZIPSerializer.java 10 年之前
jme3-niftygui 97a2f58be7 [Nifty-GUI] Using java logger, instead of stdout 10 年之前
jme3-plugins b4baaadc79 JmeExporter: remove useless return 10 年之前
jme3-terrain 068047200e Threads: standardize names. Make sure they all start with "jME3". 10 年之前
jme3-testdata 6d3377a2a8 Fixed Parallax without normal map in lighting.j3md 10 年之前
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 年之前
sdk c5c893fd11 sdk platform: update build-impl from the netbeans harness 10 年之前
.gitignore 60f209c371 .gitignore: more sdk private folders 10 年之前
.nb-gradle-properties f33fb69803 Add default license for new files 10 年之前
.travis.yml 2bf5a5c089 Travis-CI: fix release deployment 10 年之前
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 年之前
README.md a4e1aa450d README: Add build status image 10 年之前
build.gradle 17887b1fb0 build: new build version info system 10 年之前
common-android-app.gradle bea1601994 jme3-android-examples: add project for android examples 10 年之前
common.gradle d36749c85b build: fix syntax error 10 年之前
gradle.properties a97048a4f3 sdk build: use "nbm revision" to allow upgrades between tagged releases 10 年之前
gradlew fbea47e407 add gradle wrapper 11 年之前
gradlew.bat fbea47e407 add gradle wrapper 11 年之前
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 年之前
license.txt f33fb69803 Add default license for new files 10 年之前
local.properties bea1601994 jme3-android-examples: add project for android examples 10 年之前
settings.gradle 58aed8be23 Gradle: dont build android examples by default 10 年之前
version.gradle 7b7ebaf946 version: use the two digit version to generate the full version string 10 年之前

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!