A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Nehon 1443060e7a Fixed an issue where ParticleEmitter had NaN bounds during the first update when added to the scene graph during the update loop 8 年之前
gradle a7b20629e7 build: update to gradle 2.13 9 年之前
jme3-android 7ecb81c230 Update AndroidLocator to allow assets to be stored in Android assets, drawable, or mipmap directories. 8 年之前
jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency 10 年之前
jme3-android-native 7de6199bb5 Fix issue detecting Android NDK and property to build native projects 9 年之前
jme3-blender 008768f18c Feature: appending user defined UV sets to the mesh even if they are not 9 年之前
jme3-bullet ac8eb4d40a CapsuleCollisionShape: warn about scaling only if it's not identity 8 年之前
jme3-bullet-native 4faf6cf36c Merge pull request #491 from riccardobl/AddGimpactCollisionAlgo 9 年之前
jme3-bullet-native-android 5be0edfd31 Update native bullet libraries for Android 9 年之前
jme3-core 69cd160956 Fixed an issue where ParticleEmitter had NaN bounds during the first update when added to the scene graph during the update loop 8 年之前
jme3-desktop a563c6cc7b remove deprecated classes 9 年之前
jme3-effects c92009a40a Use texture() instead of texture2D() in bloomExtract15 and bloomFinal15 9 年之前
jme3-examples da1b7da329 Added a test for cloning BitmapText. 8 年之前
jme3-ios 7b0a00b364 Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe 9 年之前
jme3-jbullet ac8eb4d40a CapsuleCollisionShape: warn about scaling only if it's not identity 8 年之前
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 年之前
jme3-jogl 05c39990ca NewtMouseInput now resets mouse cursor to default image when inputManager.setMouseCursor(null) invoked 9 年之前
jme3-lwjgl 52c0a35525 Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created 9 年之前
jme3-lwjgl3 d1aae8d479 Added support to glBlendEquation for renderes implementing GL2, and material loading support 9 年之前
jme3-networking 4952ad0cb5 Broke out the Serializer's static initializer into a separate initialize() 8 年之前
jme3-niftygui f46680815d nifty-gui: upgrade from 1.4.1 to 1.4.2, available on maven central with the new “official” groupId: com.github.nifty-gui 9 年之前
jme3-plugins 3f5cc4963e FBX: use new loader by default 9 年之前
jme3-terrain 37f8ee91af more deprecation cleanup 9 年之前
jme3-testdata 52487041b4 fix crashes in several tests 9 年之前
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 年之前
private b2a57e130a travis: set known hosts using travis config 9 年之前
.gitignore 01a67b6c66 gitignore: more cleanup 9 年之前
.nb-gradle-properties f33fb69803 Add default license for new files 10 年之前
.travis.yml 758fdcf394 travis: disable uploadArchives 9 年之前
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 年之前
README.md 7e458e496c Fixed wiki links in the realm.md 9 年之前
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 年之前
build.gradle b2a57e130a travis: set known hosts using travis config 9 年之前
common-android-app.gradle 6dfd59ea73 android-examples: use correct maven group 9 年之前
common.gradle fafccdf15e pom: fix incorrect inception year 9 年之前
gradle.properties 72b9f186ed fix broken bullet native source url 8 年之前
gradlew a7b20629e7 build: update to gradle 2.13 9 年之前
gradlew.bat a7b20629e7 build: update to gradle 2.13 9 年之前
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 年之前
license.txt f33fb69803 Add default license for new files 10 年之前
local.properties bea1601994 jme3-android-examples: add project for android examples 10 年之前
settings.gradle eea4d54be7 removed sdks compilation form the engine compilation 9 年之前
version.gradle 652358038d version: treat this branch as trunk 9 年之前

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!