A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Stephen Gold e2245aa2f3 gradle.properties: ready for 3.2.3-stable build 6 éve
gradle 3b43907301 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 éve
jme3-android 95c92e5b5b jme3-android JavaDoc corrections (comments only) 6 éve
jme3-android-examples d180917af4 remove more unused imports 6 éve
jme3-android-native 8899bec0cb Update native libraries 9 éve
jme3-blender 7cf2023c35 more comment-only corrections 6 éve
jme3-bullet ca33035941 complete the fix for issue #1027 6 éve
jme3-bullet-native ca8970c760 [ci skip] bullet: update linux natives 6 éve
jme3-bullet-native-android 990ad7a4bd Update android bullet native libraries 7 éve
jme3-core 088b48ec6b Revert "Add tests for com.jme3.math.Vector3f" 6 éve
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jme3-effects 0ca9205bab jme3-desktop/jme3-effects JavaDoc corrections (comments only) 6 éve
jme3-examples ba88127bd2 delete an unfinished MonkAnim test (TestModelExportingCloning) 6 éve
jme3-ios db1b8f9eb4 Removed unused imports. (#1020) 6 éve
jme3-jbullet 058d729e55 jme3-jbullet JavaDoc corrections (comments only) 6 éve
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jme3-jogl db1b8f9eb4 Removed unused imports. (#1020) 6 éve
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jme3-niftygui 4541b0bde4 GuiEvent: add JavaDoc (comments only) 6 éve
jme3-plugins a91775041f FbxLoader: comment out some debug spam to System.out - see issue #1025 6 éve
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jme3-vr 50f62624c4 jme3-vr JavaDoc corrections (comments only) 6 éve
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 11 éve
private 17d7134e2d bullet: enable upload for linux/mac 9 éve
.gitignore b5cb4c0c13 upgrade native Bullet to v2.87, which should fix issue #877 7 éve
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.travis.yml 6d25a29e0a .travis.yml: work around Travis's tag blindness using a regexp 7 éve
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README.md 35978f9c38 Version 3.1.0 is now stable, both for the SDK and the Engine itself. 8 éve
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bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 10 éve
build.gradle 3b43907301 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 éve
common-android-app.gradle 311ea2692f android-examples: use correct maven group 9 éve
common.gradle 93001ec290 Fix #456 8 éve
gradle.properties e2245aa2f3 gradle.properties: ready for 3.2.3-stable build 6 éve
gradlew 3b43907301 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 éve
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settings.gradle 59d41c865b First jme3-vr commit 9 éve
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README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.1.0 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.1.x updates until the major 3.2 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!