A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Stephen Gold 5dc1f01fcd correct the dependencies of jme3-jbullet (#1541) 4 years ago
.github e074cd60eb main.yml: limit continuous integration to recent release branches 4 years ago
.vscode 9ef15be8cf Add vscode config & formatter (#1410) 4 years ago
gradle ffd9cfcf25 Upgrade Gradle 4.10 -> 5.6.4 (#1238) 5 years ago
jme3-android 9c0220c4df add package summaries (#1511) 4 years ago
jme3-android-examples c3e06bd507 use diamond notation when it clarifies the code 4 years ago
jme3-android-native 8c4d52360c Android native sound fix and update openal-soft to 1.21.1 (#1475) 4 years ago
jme3-bullet ce706e55f1 resolve javadoc warnings in the jme3-jbullet library (#1522) 4 years ago
jme3-core db23bd698d AnimEvent: solve bug where onStop() kills prior event on the same layer (#1537) 4 years ago
jme3-desktop 9c0220c4df add package summaries (#1511) 4 years ago
jme3-effects 90dce70af2 jme3-effects: correct some typos/inaccuracies in the javadoc 4 years ago
jme3-examples db23bd698d AnimEvent: solve bug where onStop() kills prior event on the same layer (#1537) 4 years ago
jme3-ios 9c0220c4df add package summaries (#1511) 4 years ago
jme3-jbullet 5dc1f01fcd correct the dependencies of jme3-jbullet (#1541) 4 years ago
jme3-jogg e31a9bade5 delete unused private methods 4 years ago
jme3-lwjgl 1e84bb3581 LwjglContext: correction to comment ("relevent" -> "relevant") 4 years ago
jme3-lwjgl3 f15f3ed84e Refactors the context restart code. (#1526) 4 years ago
jme3-networking c9c3a59d3f correct grammar/typographical errors in comments 4 years ago
jme3-niftygui 9c0220c4df add package summaries (#1511) 4 years ago
jme3-plugins c9c3a59d3f correct grammar/typographical errors in comments 4 years ago
jme3-terrain 596ee0bcd5 Added PBR Terrain shaders (#1478) 4 years ago
jme3-testdata 596ee0bcd5 Added PBR Terrain shaders (#1478) 4 years ago
jme3-vr c9c3a59d3f correct grammar/typographical errors in comments 4 years ago
lib 5dc1f01fcd correct the dependencies of jme3-jbullet (#1541) 4 years ago
.gitignore 9ef15be8cf Add vscode config & formatter (#1410) 4 years ago
.nb-gradle-properties f33fb69803 Add default license for new files 10 years ago
CONTRIBUTING.md 7a4e881bc6 Adding link to project tab. (#1170) 6 years ago
LICENSE c322153e95 LICENSE: include 2021 in the copyright notice 4 years ago
README.md 34da1c9d89 README.md: update the "latest stable version" of the SDK to v3.3.2 4 years ago
build.gradle 719f2e86b5 build.gradle: remove all remaining references to the JCenter repository 4 years ago
common-android-app.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 years ago
common.gradle ff2df9e324 enable doclint for some libraries 4 years ago
gradle.properties abe7f38cc8 remove scripting that's used only during deployment to Bintray 4 years ago
gradlew ffd9cfcf25 Upgrade Gradle 4.10 -> 5.6.4 (#1238) 5 years ago
gradlew.bat ffd9cfcf25 Upgrade Gradle 4.10 -> 5.6.4 (#1238) 5 years ago
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 years ago
license.txt 34efdac11a Add project license header information 4 years ago
local.properties bea1601994 jme3-android-examples: add project for android examples 10 years ago
natives-snapshot.properties db24141366 [skip ci] update natives snapshot 4 years ago
settings.gradle 671a90b7f0 eliminate native Bullet from build scripts 4 years ago
version.gradle b2ae269ede Updating the version.gradle to fix an issue with auto-versioning on the 5 years ago

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. v3.3.2 is the latest stable version of the jMonkeyEngine SDK.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!