A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Stephen Gold c8a9199484 solve issue #1975: TestAttachDriver doesn't reset properly (#1976) 2 years ago
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gradle a2d639ca73 upgrade to Gradle v7.6 (for its Java 19 support) 2 years ago
jme3-android d8951e8992 solve issue #1960 (use jme3-jogg for loading ogg files on android) (#1961) 2 years ago
jme3-android-examples 22d8634a45 jme3-android-examples: upgrade the "junit" library to v4.13.2 3 years ago
jme3-android-native b4707e460a resolve issue #1955 (Can not play vorbis audio on Android API 31+) (#1956) 2 years ago
jme3-awt-dialogs 9e54d443f5 move SettingsDialog and ErrorDialog to new jme3-awt-dialogs module (#1876) 2 years ago
jme3-core a86a6eb142 solve issue #1969: missing check in GLRenderer.clearVertexAttribs() (#1970) 2 years ago
jme3-desktop 40e2b48a84 Fix #1945 (IllegalStateException when running TestAWTPanels with LWJGL 3) (#1949) 2 years ago
jme3-effects 398216eab5 ContrastAdjustment.j3md: correct a typo 3 years ago
jme3-examples c8a9199484 solve issue #1975: TestAttachDriver doesn't reset properly (#1976) 2 years ago
jme3-ios 925ff4561b add 4 getters to JmeContext for screen position and frame-buffer size (#1911) 2 years ago
jme3-jbullet c739b66abe When in VR attach the debug scene to the two eye's scenes. Fix#1795 (#1888) 2 years ago
jme3-jogg bffe8616d9 jme3-jogg: remove dependency on Java Media Framework (#1962) 2 years ago
jme3-lwjgl 6d83c63e5f jme3-lwjgl: bump to lwjgl 2.9.5 (#1914) 2 years ago
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jme3-niftygui 8b3d13f3c7 resolve issue #1926 (unnecessary dependencies) (#1927) 2 years ago
jme3-plugins b7e5319012 solve issue #1939 [NPE in FbxMesh.applyCluster()] (#1940) 2 years ago
jme3-terrain ec68c6a9b4 Replace Exception with warning in TerrainPatch (#1966) 2 years ago
jme3-testdata 8b3d13f3c7 resolve issue #1926 (unnecessary dependencies) (#1927) 2 years ago
jme3-vr 925ff4561b add 4 getters to JmeContext for screen position and frame-buffer size (#1911) 2 years ago
lib aa8cceebc8 correct the dependencies of jme3-jbullet (#1541) 4 years ago
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CONTRIBUTING.md 0cd971c3f4 document the correct build procedure (#1675) 3 years ago
LICENSE.md 00a8597090 LICENSE.md: add 2023 to copyright years 2 years ago
README.md b0bd1a51ab README.md: add Demon Lord to the list of published games 2 years ago
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common-android-app.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 years ago
common.gradle 8b3d13f3c7 resolve issue #1926 (unnecessary dependencies) (#1927) 2 years ago
gradle.properties dd0b896d58 gradle.properties: next release from "master" branch should be v3.6.0 3 years ago
gradlew a2d639ca73 upgrade to Gradle v7.6 (for its Java 19 support) 2 years ago
gradlew.bat a2d639ca73 upgrade to Gradle v7.6 (for its Java 19 support) 2 years ago
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 years ago
natives-snapshot.properties ce59ce775b [skip ci] update natives snapshot 2 years ago
settings.gradle 9e54d443f5 move SettingsDialog and ErrorDialog to new jme3-awt-dialogs module (#1876) 2 years ago
source-file-header-template.txt 6946cfd671 #1569 Fix license file to be better detected by GitHub (#1855) 2 years ago
version.gradle b2ae269ede Updating the version.gradle to fix an issue with auto-versioning on the 5 years ago

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. v3.5.2 is the latest stable version of both the engine and the jMonkeyEngine SDK.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License