export const defs = (() => { const _CHARACTER_MODELS = { paladin: { base: 'paladin.glb', path: './resources/characters/', anchors: { rightHand: 'RightHandIndex1', }, nameOffset: 11, attack: { timing: 0.35, cooldown: 1.0, type: 'melee', range: 10, }, scale: 6.0, inventory: { 'inventory-1': 'weapon.axe1', 'inventory-2': 'weapon.hammer1', 'inventory-equip-1': 'weapon.sword1', }, stats: { health: 200, maxHealth: 200, strength: 50, wisdomness: 5, benchpress: 20, curl: 100, experience: 0, level: 1, }, name: 'Paladin', }, sorceror: { base: 'sorceror.glb', path: './resources/characters/', anchors: { rightHand: 'RightHandIndex1', }, nameOffset: 10, attack: { timing: 1.0, cooldown: 1.5, type: 'magic', range: 40, }, scale: 4.0, inventory: {}, stats: { health: 100, maxHealth: 100, strength: 10, wisdomness: 200, benchpress: 3, curl: 17, experience: 0, level: 1, }, name: 'Sorceror', }, warrok: { base: 'warrok.glb', path: './resources/characters/', anchors: { rightHand: 'RightHandIndex1', }, nameOffset: 16, attack: { timing: 1.5, cooldown: 2.6, type: 'melee', range: 15, }, scale: 8.0, inventory: {}, stats: { health: 1000, maxHealth: 1000, strength: 200, wisdomness: 4, benchpress: 3, curl: 200, experience: 0, level: 1, }, name: 'Monster Guy', }, zombie: { base: 'zombie-guy.glb', path: './resources/characters/', anchors: { rightHand: 'RightHandIndex1', }, nameOffset: 8, attack: { timing: 1.0, cooldown: 3.0, type: 'melee', range: 10, }, scale: 4.0, inventory: {}, stats: { health: 20, maxHealth: 50, strength: 25, wisdomness: 4, benchpress: 3, curl: 20, experience: 0, level: 1, }, name: 'Zombie', }, }; const _WEAPONS_DATA = { 'weapon.axe1': { type: 'weapon', damage: 3, renderParams: { name: 'Axe', scale: 0.125, icon: 'war-axe-64.png', }, }, 'weapon.sword1': { type: 'weapon', damage: 3, renderParams: { name: 'Sword', scale: 0.125, icon: 'pointy-sword-64.png', }, }, 'weapon.hammer1': { type: 'weapon', damage: 3, renderParams: { name: 'Hammer_Small', scale: 0.125, icon: 'hammer-64.png', }, }, }; return { CHARACTER_MODELS: _CHARACTER_MODELS, WEAPONS_DATA: _WEAPONS_DATA, }; })();