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- export const spline = (function() {
- class _CubicHermiteSpline {
- constructor(lerp) {
- this._points = [];
- this._lerp = lerp;
- }
- AddPoint(t, d) {
- this._points.push([t, d]);
- }
- Get(t) {
- let p1 = 0;
- for (let i = 0; i < this._points.length; i++) {
- if (this._points[i][0] >= t) {
- break;
- }
- p1 = i;
- }
- const p0 = Math.max(0, p1 - 1);
- const p2 = Math.min(this._points.length - 1, p1 + 1);
- const p3 = Math.min(this._points.length - 1, p1 + 2);
- if (p1 == p2) {
- return this._points[p1][1];
- }
- return this._lerp(
- (t - this._points[p1][0]) / (
- this._points[p2][0] - this._points[p1][0]),
- this._points[p0][1], this._points[p1][1],
- this._points[p2][1], this._points[p3][1]);
- }
- };
- class _LinearSpline {
- constructor(lerp) {
- this._points = [];
- this._lerp = lerp;
- }
- AddPoint(t, d) {
- this._points.push([t, d]);
- }
- Get(t) {
- let p1 = 0;
- for (let i = 0; i < this._points.length; i++) {
- if (this._points[i][0] >= t) {
- break;
- }
- p1 = i;
- }
- const p2 = Math.min(this._points.length - 1, p1 + 1);
- if (p1 == p2) {
- return this._points[p1][1];
- }
- return this._lerp(
- (t - this._points[p1][0]) / (
- this._points[p2][0] - this._points[p1][0]),
- this._points[p1][1], this._points[p2][1]);
- }
- }
- return {
- CubicHermiteSpline: _CubicHermiteSpline,
- LinearSpline: _LinearSpline,
- };
- })();
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