header.glsl 510 B

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  1. vec3 COLOUR_LIGHT_BLUE = vec3(0.42, 0.65, 0.85);
  2. vec3 COLOUR_LIGHT_GREEN = vec3(0.25, 1.0, 0.25);
  3. vec3 COLOUR_PALE_GREEN = vec3(0.42, 0.85, 0.65);
  4. vec3 COLOUR_LIGHT_PURPLE = vec3(0.85, 0.25, 0.85);
  5. vec3 COLOUR_BRIGHT_PINK = vec3(1.0, 0.5, 0.5);
  6. vec3 COLOUR_BRIGHT_RED = vec3(1.0, 0.1, 0.02);
  7. vec3 COLOUR_BRIGHT_BLUE = vec3(0.01, 0.2, 1.0);
  8. vec3 COLOUR_BRIGHT_GREEN = vec3(0.01, 1.0, 0.2);
  9. vec3 COLOUR_PALE_BLUE = vec3(0.42, 0.65, 0.85);
  10. vec3 COLOUR_LIGHT_YELLOW = vec3(1.0, 1.0, 0.25);
  11. #define USE_OKLAB