1234567891011121314 |
- uniform float time;
- varying vec3 vWorldPosition;
- varying vec3 vWorldNormal;
- void main() {
- vec3 viewDir = normalize(vWorldPosition - cameraPosition);
- vec3 colour = CalculateSkyLighting(viewDir, vWorldNormal);
- gl_FragColor = vec4(colour, 1.0);
- }
|