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- #define PHONG
- uniform vec3 diffuse;
- uniform vec3 emissive;
- uniform vec3 specular;
- uniform float shininess;
- uniform float opacity;
- varying vec2 vUVs;
- varying float vWindParams;
- uniform sampler2D diffuseTexture;
- void main() {
- vec4 colour = texture(diffuseTexture, vUVs).xyzx;
- colour.xyz *= vec3(0.5);
- colour.w *= vWindParams;
- gl_FragColor = colour;
- }
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