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+import * as THREE from 'https://cdn.skypack.dev/[email protected]';
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+
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+import {FirstPersonControls} from 'https://cdn.skypack.dev/[email protected]/examples/jsm/controls/FirstPersonControls.js';
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+
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+
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+const KEYS = {
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+ 'a': 65,
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+ 's': 83,
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+ 'w': 87,
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+ 'd': 68,
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+};
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+
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+function clamp(x, a, b) {
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+ return Math.min(Math.max(x, a), b);
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+}
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+
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+class InputController {
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+ constructor(target) {
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+ this.target_ = target || document;
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+ this.initialize_();
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+ }
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+
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+ initialize_() {
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+ this.current_ = {
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+ leftButton: false,
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+ rightButton: false,
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+ mouseXDelta: 0,
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+ mouseYDelta: 0,
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+ mouseX: 0,
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+ mouseY: 0,
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+ };
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+ this.previous_ = null;
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+ this.keys_ = {};
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+ this.previousKeys_ = {};
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+ this.target_.addEventListener('mousedown', (e) => this.onMouseDown_(e), false);
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+ this.target_.addEventListener('mousemove', (e) => this.onMouseMove_(e), false);
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+ this.target_.addEventListener('mouseup', (e) => this.onMouseUp_(e), false);
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+ this.target_.addEventListener('keydown', (e) => this.onKeyDown_(e), false);
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+ this.target_.addEventListener('keyup', (e) => this.onKeyUp_(e), false);
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+ }
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+
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+ onMouseMove_(e) {
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+ this.current_.mouseX = e.pageX - window.innerWidth / 2;
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+ this.current_.mouseY = e.pageY - window.innerHeight / 2;
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+
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+ if (this.previous_ === null) {
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+ this.previous_ = {...this.current_};
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+ }
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+
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+ this.current_.mouseXDelta = this.current_.mouseX - this.previous_.mouseX;
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+ this.current_.mouseYDelta = this.current_.mouseY - this.previous_.mouseY;
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+ }
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+
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+ onMouseDown_(e) {
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+ this.onMouseMove_(e);
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+
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+ switch (e.button) {
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+ case 0: {
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+ this.current_.leftButton = true;
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+ break;
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+ }
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+ case 2: {
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+ this.current_.rightButton = true;
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+ break;
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+ }
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+ }
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+ }
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+
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+ onMouseUp_(e) {
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+ this.onMouseMove_(e);
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+
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+ switch (e.button) {
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+ case 0: {
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+ this.current_.leftButton = false;
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+ break;
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+ }
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+ case 2: {
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+ this.current_.rightButton = false;
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+ break;
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+ }
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+ }
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+ }
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+
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+ onKeyDown_(e) {
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+ this.keys_[e.keyCode] = true;
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+ }
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+
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+ onKeyUp_(e) {
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+ this.keys_[e.keyCode] = false;
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+ }
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+
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+ key(keyCode) {
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+ return !!this.keys_[keyCode];
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+ }
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+
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+ isReady() {
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+ return this.previous_ !== null;
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+ }
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+
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+ update(_) {
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+ if (this.previous_ !== null) {
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+ this.current_.mouseXDelta = this.current_.mouseX - this.previous_.mouseX;
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+ this.current_.mouseYDelta = this.current_.mouseY - this.previous_.mouseY;
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+
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+ this.previous_ = {...this.current_};
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+ }
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+ }
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+};
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+
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+
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+class FirstPersonCamera {
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+ constructor(camera, objects) {
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+ this.camera_ = camera;
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+ this.input_ = new InputController();
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+ this.rotation_ = new THREE.Quaternion();
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+ this.translation_ = new THREE.Vector3(0, 2, 0);
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+ this.phi_ = 0;
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+ this.phiSpeed_ = 8;
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+ this.theta_ = 0;
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+ this.thetaSpeed_ = 5;
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+ this.headBobActive_ = false;
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+ this.headBobTimer_ = 0;
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+ this.objects_ = objects;
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+ }
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+
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+ update(timeElapsedS) {
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+ this.updateRotation_(timeElapsedS);
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+ this.updateCamera_(timeElapsedS);
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+ this.updateTranslation_(timeElapsedS);
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+ this.updateHeadBob_(timeElapsedS);
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+ this.input_.update(timeElapsedS);
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+ }
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+
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+ updateCamera_(_) {
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+ this.camera_.quaternion.copy(this.rotation_);
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+ this.camera_.position.copy(this.translation_);
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+ this.camera_.position.y += Math.sin(this.headBobTimer_ * 10) * 1.5;
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+
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+ const forward = new THREE.Vector3(0, 0, -1);
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+ forward.applyQuaternion(this.rotation_);
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+
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+ const dir = forward.clone();
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+
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+ forward.multiplyScalar(100);
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+ forward.add(this.translation_);
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+
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+ let closest = forward;
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+ const result = new THREE.Vector3();
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+ const ray = new THREE.Ray(this.translation_, dir);
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+ for (let i = 0; i < this.objects_.length; ++i) {
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+ if (ray.intersectBox(this.objects_[i], result)) {
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+ if (result.distanceTo(ray.origin) < closest.distanceTo(ray.origin)) {
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+ closest = result.clone();
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+ }
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+ }
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+ }
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+
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+ this.camera_.lookAt(closest);
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+ }
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+
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+ updateHeadBob_(timeElapsedS) {
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+ if (this.headBobActive_) {
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+ const wavelength = Math.PI;
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+ const nextStep = 1 + Math.floor(((this.headBobTimer_ + 0.000001) * 10) / wavelength);
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+ const nextStepTime = nextStep * wavelength / 10;
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+ this.headBobTimer_ = Math.min(this.headBobTimer_ + timeElapsedS, nextStepTime);
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+
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+ if (this.headBobTimer_ == nextStepTime) {
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+ this.headBobActive_ = false;
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+ }
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+ }
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+ }
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+
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+ updateTranslation_(timeElapsedS) {
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+ const forwardVelocity = (this.input_.key(KEYS.w) ? 1 : 0) + (this.input_.key(KEYS.s) ? -1 : 0)
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+ const strafeVelocity = (this.input_.key(KEYS.a) ? 1 : 0) + (this.input_.key(KEYS.d) ? -1 : 0)
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+
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+ const qx = new THREE.Quaternion();
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+ qx.setFromAxisAngle(new THREE.Vector3(0, 1, 0), this.phi_);
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+
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+ const forward = new THREE.Vector3(0, 0, -1);
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+ forward.applyQuaternion(qx);
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+ forward.multiplyScalar(forwardVelocity * timeElapsedS * 10);
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+
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+ const left = new THREE.Vector3(-1, 0, 0);
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+ left.applyQuaternion(qx);
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+ left.multiplyScalar(strafeVelocity * timeElapsedS * 10);
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+
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+ this.translation_.add(forward);
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+ this.translation_.add(left);
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+
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+ if (forwardVelocity != 0 || strafeVelocity != 0) {
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+ this.headBobActive_ = true;
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+ }
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+ }
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+
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+ updateRotation_(timeElapsedS) {
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+ const xh = this.input_.current_.mouseXDelta / window.innerWidth;
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+ const yh = this.input_.current_.mouseYDelta / window.innerHeight;
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+
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+ this.phi_ += -xh * this.phiSpeed_;
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+ this.theta_ = clamp(this.theta_ + -yh * this.thetaSpeed_, -Math.PI / 3, Math.PI / 3);
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+
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+ const qx = new THREE.Quaternion();
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+ qx.setFromAxisAngle(new THREE.Vector3(0, 1, 0), this.phi_);
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+ const qz = new THREE.Quaternion();
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+ qz.setFromAxisAngle(new THREE.Vector3(1, 0, 0), this.theta_);
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+
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+ const q = new THREE.Quaternion();
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+ q.multiply(qx);
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+ q.multiply(qz);
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+
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+ this.rotation_.copy(q);
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+ }
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+}
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+
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+
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+class FirstPersonCameraDemo {
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+ constructor() {
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+ this.initialize_();
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+ }
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+
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+ initialize_() {
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+ this.initializeRenderer_();
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+ this.initializeLights_();
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+ this.initializeScene_();
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+ this.initializePostFX_();
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+ this.initializeDemo_();
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+
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+ this.previousRAF_ = null;
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+ this.raf_();
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+ this.onWindowResize_();
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+ }
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+
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+ initializeDemo_() {
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+ // this.controls_ = new FirstPersonControls(
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+ // this.camera_, this.threejs_.domElement);
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+ // this.controls_.lookSpeed = 0.8;
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+ // this.controls_.movementSpeed = 5;
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+
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+ this.fpsCamera_ = new FirstPersonCamera(this.camera_, this.objects_);
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+ }
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+
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+ initializeRenderer_() {
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+ this.threejs_ = new THREE.WebGLRenderer({
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+ antialias: false,
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+ });
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+ this.threejs_.shadowMap.enabled = true;
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+ this.threejs_.shadowMap.type = THREE.PCFSoftShadowMap;
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+ this.threejs_.setPixelRatio(window.devicePixelRatio);
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+ this.threejs_.setSize(window.innerWidth, window.innerHeight);
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+ this.threejs_.physicallyCorrectLights = true;
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+ this.threejs_.outputEncoding = THREE.sRGBEncoding;
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+
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+ document.body.appendChild(this.threejs_.domElement);
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+
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+ window.addEventListener('resize', () => {
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+ this.onWindowResize_();
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+ }, false);
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+
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+ const fov = 60;
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+ const aspect = 1920 / 1080;
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+ const near = 1.0;
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+ const far = 1000.0;
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+ this.camera_ = new THREE.PerspectiveCamera(fov, aspect, near, far);
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+ this.camera_.position.set(0, 2, 0);
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+
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+ this.scene_ = new THREE.Scene();
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+
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+ this.uiCamera_ = new THREE.OrthographicCamera(
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+ -1, 1, 1 * aspect, -1 * aspect, 1, 1000);
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+ this.uiScene_ = new THREE.Scene();
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+ }
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+
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+ initializeScene_() {
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+ const loader = new THREE.CubeTextureLoader();
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+ const texture = loader.load([
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+ './resources/skybox/posx.jpg',
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+ './resources/skybox/negx.jpg',
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+ './resources/skybox/posy.jpg',
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+ './resources/skybox/negy.jpg',
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+ './resources/skybox/posz.jpg',
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+ './resources/skybox/negz.jpg',
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+ ]);
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+
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+ texture.encoding = THREE.sRGBEncoding;
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+ this.scene_.background = texture;
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+
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+ const mapLoader = new THREE.TextureLoader();
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+ const maxAnisotropy = this.threejs_.capabilities.getMaxAnisotropy();
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+ const checkerboard = mapLoader.load('resources/checkerboard.png');
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+ checkerboard.anisotropy = maxAnisotropy;
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+ checkerboard.wrapS = THREE.RepeatWrapping;
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+ checkerboard.wrapT = THREE.RepeatWrapping;
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+ checkerboard.repeat.set(32, 32);
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+ checkerboard.encoding = THREE.sRGBEncoding;
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+
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+ const plane = new THREE.Mesh(
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+ new THREE.PlaneGeometry(100, 100, 10, 10),
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+ new THREE.MeshStandardMaterial({map: checkerboard}));
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+ plane.castShadow = false;
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+ plane.receiveShadow = true;
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+ plane.rotation.x = -Math.PI / 2;
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+ this.scene_.add(plane);
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+
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+ const box = new THREE.Mesh(
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+ new THREE.BoxGeometry(4, 4, 4),
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+ this.loadMaterial_('vintage-tile1_', 0.2));
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+ box.position.set(10, 2, 0);
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+ box.castShadow = true;
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+ box.receiveShadow = true;
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+ this.scene_.add(box);
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+
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+ const concreteMaterial = this.loadMaterial_('concrete3-', 4);
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+
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+ const wall1 = new THREE.Mesh(
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+ new THREE.BoxGeometry(100, 100, 4),
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+ concreteMaterial);
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+ wall1.position.set(0, -40, -50);
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+ wall1.castShadow = true;
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+ wall1.receiveShadow = true;
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+ this.scene_.add(wall1);
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+
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+ const wall2 = new THREE.Mesh(
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+ new THREE.BoxGeometry(100, 100, 4),
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+ concreteMaterial);
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+ wall2.position.set(0, -40, 50);
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+ wall2.castShadow = true;
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+ wall2.receiveShadow = true;
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+ this.scene_.add(wall2);
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+
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+ const wall3 = new THREE.Mesh(
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+ new THREE.BoxGeometry(4, 100, 100),
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+ concreteMaterial);
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+ wall3.position.set(50, -40, 0);
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+ wall3.castShadow = true;
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+ wall3.receiveShadow = true;
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+ this.scene_.add(wall3);
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+
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+ const wall4 = new THREE.Mesh(
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+ new THREE.BoxGeometry(4, 100, 100),
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+ concreteMaterial);
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+ wall4.position.set(-50, -40, 0);
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+ wall4.castShadow = true;
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+ wall4.receiveShadow = true;
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+ this.scene_.add(wall4);
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+
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+ // Create Box3 for each mesh in the scene so that we can
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+ // do some easy intersection tests.
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+ const meshes = [
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+ plane, box, wall1, wall2, wall3, wall4];
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+
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+ this.objects_ = [];
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+
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+ for (let i = 0; i < meshes.length; ++i) {
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+ const b = new THREE.Box3();
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+ b.setFromObject(meshes[i]);
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+ this.objects_.push(b);
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+ }
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+
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+ // Crosshair
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+ const crosshair = mapLoader.load('resources/crosshair.png');
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+ crosshair.anisotropy = maxAnisotropy;
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+
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+ this.sprite_ = new THREE.Sprite(
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+ new THREE.SpriteMaterial({map: crosshair, color: 0xffffff, fog: false, depthTest: false, depthWrite: false}));
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+ this.sprite_.scale.set(0.15, 0.15 * this.camera_.aspect, 1)
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+ this.sprite_.position.set(0, 0, -10);
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+
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+ this.uiScene_.add(this.sprite_);
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+ }
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+
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+ initializeLights_() {
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+ const distance = 50.0;
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+ const angle = Math.PI / 4.0;
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+ const penumbra = 0.5;
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+ const decay = 1.0;
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+
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+ let light = new THREE.SpotLight(
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+ 0xFFFFFF, 100.0, distance, angle, penumbra, decay);
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+ light.castShadow = true;
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+ light.shadow.bias = -0.00001;
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+ light.shadow.mapSize.width = 4096;
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+ light.shadow.mapSize.height = 4096;
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+ light.shadow.camera.near = 1;
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+ light.shadow.camera.far = 100;
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+
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+ light.position.set(25, 25, 0);
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+ light.lookAt(0, 0, 0);
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+ this.scene_.add(light);
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+
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+ const upColour = 0xFFFF80;
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+ const downColour = 0x808080;
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+ light = new THREE.HemisphereLight(upColour, downColour, 0.5);
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+ light.color.setHSL( 0.6, 1, 0.6 );
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+ light.groundColor.setHSL( 0.095, 1, 0.75 );
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+ light.position.set(0, 4, 0);
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+ this.scene_.add(light);
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+ }
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+
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+ loadMaterial_(name, tiling) {
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+ const mapLoader = new THREE.TextureLoader();
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+ const maxAnisotropy = this.threejs_.capabilities.getMaxAnisotropy();
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+
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+ const metalMap = mapLoader.load('resources/freepbr/' + name + 'metallic.png');
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+ metalMap.anisotropy = maxAnisotropy;
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+ metalMap.wrapS = THREE.RepeatWrapping;
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+ metalMap.wrapT = THREE.RepeatWrapping;
|
|
|
+ metalMap.repeat.set(tiling, tiling);
|
|
|
+
|
|
|
+ const albedo = mapLoader.load('resources/freepbr/' + name + 'albedo.png');
|
|
|
+ albedo.anisotropy = maxAnisotropy;
|
|
|
+ albedo.wrapS = THREE.RepeatWrapping;
|
|
|
+ albedo.wrapT = THREE.RepeatWrapping;
|
|
|
+ albedo.repeat.set(tiling, tiling);
|
|
|
+ albedo.encoding = THREE.sRGBEncoding;
|
|
|
+
|
|
|
+ const normalMap = mapLoader.load('resources/freepbr/' + name + 'normal.png');
|
|
|
+ normalMap.anisotropy = maxAnisotropy;
|
|
|
+ normalMap.wrapS = THREE.RepeatWrapping;
|
|
|
+ normalMap.wrapT = THREE.RepeatWrapping;
|
|
|
+ normalMap.repeat.set(tiling, tiling);
|
|
|
+
|
|
|
+ const roughnessMap = mapLoader.load('resources/freepbr/' + name + 'roughness.png');
|
|
|
+ roughnessMap.anisotropy = maxAnisotropy;
|
|
|
+ roughnessMap.wrapS = THREE.RepeatWrapping;
|
|
|
+ roughnessMap.wrapT = THREE.RepeatWrapping;
|
|
|
+ roughnessMap.repeat.set(tiling, tiling);
|
|
|
+
|
|
|
+ const material = new THREE.MeshStandardMaterial({
|
|
|
+ metalnessMap: metalMap,
|
|
|
+ map: albedo,
|
|
|
+ normalMap: normalMap,
|
|
|
+ roughnessMap: roughnessMap,
|
|
|
+ });
|
|
|
+
|
|
|
+ return material;
|
|
|
+ }
|
|
|
+
|
|
|
+ initializePostFX_() {
|
|
|
+ }
|
|
|
+
|
|
|
+ onWindowResize_() {
|
|
|
+ this.camera_.aspect = window.innerWidth / window.innerHeight;
|
|
|
+ this.camera_.updateProjectionMatrix();
|
|
|
+
|
|
|
+ this.uiCamera_.left = -this.camera_.aspect;
|
|
|
+ this.uiCamera_.right = this.camera_.aspect;
|
|
|
+ this.uiCamera_.updateProjectionMatrix();
|
|
|
+
|
|
|
+ this.threejs_.setSize(window.innerWidth, window.innerHeight);
|
|
|
+ }
|
|
|
+
|
|
|
+ raf_() {
|
|
|
+ requestAnimationFrame((t) => {
|
|
|
+ if (this.previousRAF_ === null) {
|
|
|
+ this.previousRAF_ = t;
|
|
|
+ }
|
|
|
+
|
|
|
+ this.step_(t - this.previousRAF_);
|
|
|
+ this.threejs_.autoClear = true;
|
|
|
+ this.threejs_.render(this.scene_, this.camera_);
|
|
|
+ this.threejs_.autoClear = false;
|
|
|
+ this.threejs_.render(this.uiScene_, this.uiCamera_);
|
|
|
+ this.previousRAF_ = t;
|
|
|
+ this.raf_();
|
|
|
+ });
|
|
|
+ }
|
|
|
+
|
|
|
+ step_(timeElapsed) {
|
|
|
+ const timeElapsedS = timeElapsed * 0.001;
|
|
|
+
|
|
|
+ // this.controls_.update(timeElapsedS);
|
|
|
+ this.fpsCamera_.update(timeElapsedS);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+let _APP = null;
|
|
|
+
|
|
|
+window.addEventListener('DOMContentLoaded', () => {
|
|
|
+ _APP = new FirstPersonCameraDemo();
|
|
|
+});
|