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+import * as THREE from 'https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js';
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+
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+import {GLTFLoader} from 'https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/loaders/GLTFLoader.js';
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+import {OrbitControls} from 'https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/controls/OrbitControls.js';
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+
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+
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+const _VS = `
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+uniform float pointMultiplier;
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+
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+attribute float size;
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+attribute float angle;
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+attribute vec4 colour;
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+
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+varying vec4 vColour;
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+varying vec2 vAngle;
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+
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+void main() {
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+ vec4 mvPosition = modelViewMatrix * vec4(position, 1.0);
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+
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+ gl_Position = projectionMatrix * mvPosition;
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+ gl_PointSize = size * pointMultiplier / gl_Position.w;
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+
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+ vAngle = vec2(cos(angle), sin(angle));
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+ vColour = colour;
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+}`;
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+
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+const _FS = `
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+
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+uniform sampler2D diffuseTexture;
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+
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+varying vec4 vColour;
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+varying vec2 vAngle;
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+
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+void main() {
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+ vec2 coords = (gl_PointCoord - 0.5) * mat2(vAngle.x, vAngle.y, -vAngle.y, vAngle.x) + 0.5;
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+ gl_FragColor = texture2D(diffuseTexture, coords) * vColour;
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+}`;
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+
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+
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+class LinearSpline {
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+ constructor(lerp) {
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+ this._points = [];
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+ this._lerp = lerp;
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+ }
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+
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+ AddPoint(t, d) {
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+ this._points.push([t, d]);
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+ }
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+
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+ Get(t) {
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+ let p1 = 0;
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+
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+ for (let i = 0; i < this._points.length; i++) {
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+ if (this._points[i][0] >= t) {
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+ break;
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+ }
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+ p1 = i;
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+ }
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+
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+ const p2 = Math.min(this._points.length - 1, p1 + 1);
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+
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+ if (p1 == p2) {
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+ return this._points[p1][1];
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+ }
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+
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+ return this._lerp(
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+ (t - this._points[p1][0]) / (
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+ this._points[p2][0] - this._points[p1][0]),
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+ this._points[p1][1], this._points[p2][1]);
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+ }
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+}
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+
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+
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+class ParticleSystem {
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+ constructor(params) {
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+ const uniforms = {
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+ diffuseTexture: {
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+ value: new THREE.TextureLoader().load('./resources/fire.png')
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+ },
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+ pointMultiplier: {
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+ value: window.innerHeight / (2.0 * Math.tan(0.5 * 60.0 * Math.PI / 180.0))
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+ }
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+ };
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+
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+ this._material = new THREE.ShaderMaterial({
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+ uniforms: uniforms,
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+ vertexShader: _VS,
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+ fragmentShader: _FS,
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+ blending: THREE.AdditiveBlending,
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+ depthTest: true,
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+ depthWrite: false,
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+ transparent: true,
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+ vertexColors: true
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+ });
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+
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+ this._camera = params.camera;
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+ this._particles = [];
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+
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+ this._geometry = new THREE.BufferGeometry();
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+ this._geometry.setAttribute('position', new THREE.Float32BufferAttribute([], 3));
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+ this._geometry.setAttribute('size', new THREE.Float32BufferAttribute([], 1));
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+ this._geometry.setAttribute('colour', new THREE.Float32BufferAttribute([], 4));
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+ this._geometry.setAttribute('angle', new THREE.Float32BufferAttribute([], 1));
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+
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+ this._points = new THREE.Points(this._geometry, this._material);
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+
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+ params.parent.add(this._points);
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+
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+ this._alphaSpline = new LinearSpline((t, a, b) => {
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+ return a + t * (b - a);
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+ });
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+ this._alphaSpline.AddPoint(0.0, 0.0);
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+ this._alphaSpline.AddPoint(0.1, 1.0);
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+ this._alphaSpline.AddPoint(0.6, 1.0);
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+ this._alphaSpline.AddPoint(1.0, 0.0);
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+
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+ this._colourSpline = new LinearSpline((t, a, b) => {
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+ const c = a.clone();
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+ return c.lerp(b, t);
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+ });
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+ this._colourSpline.AddPoint(0.0, new THREE.Color(0xFFFF80));
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+ this._colourSpline.AddPoint(1.0, new THREE.Color(0xFF8080));
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+
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+ this._sizeSpline = new LinearSpline((t, a, b) => {
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+ return a + t * (b - a);
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+ });
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+ this._sizeSpline.AddPoint(0.0, 1.0);
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+ this._sizeSpline.AddPoint(0.5, 5.0);
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+ this._sizeSpline.AddPoint(1.0, 1.0);
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+
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+ document.addEventListener('keyup', (e) => this._onKeyUp(e), false);
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+
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+ this._UpdateGeometry();
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+ }
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+
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+ _onKeyUp(event) {
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+ switch(event.keyCode) {
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+ case 32: // SPACE
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+ this._AddParticles();
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+ break;
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+ }
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+ }
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+
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+ _AddParticles(timeElapsed) {
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+ if (!this.gdfsghk) {
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+ this.gdfsghk = 0.0;
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+ }
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+ this.gdfsghk += timeElapsed;
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+ const n = Math.floor(this.gdfsghk * 75.0);
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+ this.gdfsghk -= n / 75.0;
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+
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+ for (let i = 0; i < n; i++) {
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+ const life = (Math.random() * 0.75 + 0.25) * 10.0;
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+ this._particles.push({
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+ position: new THREE.Vector3(
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+ (Math.random() * 2 - 1) * 1.0,
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+ (Math.random() * 2 - 1) * 1.0,
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+ (Math.random() * 2 - 1) * 1.0),
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+ size: (Math.random() * 0.5 + 0.5) * 4.0,
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+ colour: new THREE.Color(),
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+ alpha: 1.0,
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+ life: life,
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+ maxLife: life,
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+ rotation: Math.random() * 2.0 * Math.PI,
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+ velocity: new THREE.Vector3(0, -15, 0),
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+ });
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+ }
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+ }
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+
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+ _UpdateGeometry() {
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+ const positions = [];
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+ const sizes = [];
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+ const colours = [];
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+ const angles = [];
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+
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+ for (let p of this._particles) {
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+ positions.push(p.position.x, p.position.y, p.position.z);
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+ colours.push(p.colour.r, p.colour.g, p.colour.b, p.alpha);
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+ sizes.push(p.currentSize);
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+ angles.push(p.rotation);
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+ }
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+
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+ this._geometry.setAttribute(
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+ 'position', new THREE.Float32BufferAttribute(positions, 3));
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+ this._geometry.setAttribute(
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+ 'size', new THREE.Float32BufferAttribute(sizes, 1));
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+ this._geometry.setAttribute(
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+ 'colour', new THREE.Float32BufferAttribute(colours, 4));
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+ this._geometry.setAttribute(
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+ 'angle', new THREE.Float32BufferAttribute(angles, 1));
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+
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+ this._geometry.attributes.position.needsUpdate = true;
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+ this._geometry.attributes.size.needsUpdate = true;
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+ this._geometry.attributes.colour.needsUpdate = true;
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+ this._geometry.attributes.angle.needsUpdate = true;
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+ }
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+
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+ _UpdateParticles(timeElapsed) {
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+ for (let p of this._particles) {
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+ p.life -= timeElapsed;
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+ }
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+
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+ this._particles = this._particles.filter(p => {
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+ return p.life > 0.0;
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+ });
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+
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+ for (let p of this._particles) {
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+ const t = 1.0 - p.life / p.maxLife;
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+
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+ p.rotation += timeElapsed * 0.5;
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+ p.alpha = this._alphaSpline.Get(t);
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+ p.currentSize = p.size * this._sizeSpline.Get(t);
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+ p.colour.copy(this._colourSpline.Get(t));
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+
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+ p.position.add(p.velocity.clone().multiplyScalar(timeElapsed));
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+
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+ const drag = p.velocity.clone();
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+ drag.multiplyScalar(timeElapsed * 0.1);
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+ drag.x = Math.sign(p.velocity.x) * Math.min(Math.abs(drag.x), Math.abs(p.velocity.x));
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+ drag.y = Math.sign(p.velocity.y) * Math.min(Math.abs(drag.y), Math.abs(p.velocity.y));
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+ drag.z = Math.sign(p.velocity.z) * Math.min(Math.abs(drag.z), Math.abs(p.velocity.z));
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+ p.velocity.sub(drag);
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+ }
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+
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+ this._particles.sort((a, b) => {
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+ const d1 = this._camera.position.distanceTo(a.position);
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+ const d2 = this._camera.position.distanceTo(b.position);
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+
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+ if (d1 > d2) {
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+ return -1;
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+ }
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+
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+ if (d1 < d2) {
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+ return 1;
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+ }
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+
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+ return 0;
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+ });
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+ }
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+
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+ Step(timeElapsed) {
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+ this._AddParticles(timeElapsed);
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+ this._UpdateParticles(timeElapsed);
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+ this._UpdateGeometry();
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+ }
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+}
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+
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+class ParticleSystemDemo {
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+ constructor() {
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+ this._Initialize();
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+ }
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+
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+ _Initialize() {
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+ this._threejs = new THREE.WebGLRenderer({
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+ antialias: true,
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+ });
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+ this._threejs.shadowMap.enabled = true;
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+ this._threejs.shadowMap.type = THREE.PCFSoftShadowMap;
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+ this._threejs.setPixelRatio(window.devicePixelRatio);
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+ this._threejs.setSize(window.innerWidth, window.innerHeight);
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+
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+ document.body.appendChild(this._threejs.domElement);
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+
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+ window.addEventListener('resize', () => {
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+ this._OnWindowResize();
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+ }, false);
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+
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+ const fov = 60;
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+ const aspect = 1920 / 1080;
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+ const near = 1.0;
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+ const far = 1000.0;
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+ this._camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
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+ this._camera.position.set(25, 10, 0);
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+
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+ this._scene = new THREE.Scene();
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+
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+ let light = new THREE.DirectionalLight(0xFFFFFF, 1.0);
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+ light.position.set(20, 100, 10);
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+ light.target.position.set(0, 0, 0);
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+ light.castShadow = true;
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+ light.shadow.bias = -0.001;
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+ light.shadow.mapSize.width = 2048;
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+ light.shadow.mapSize.height = 2048;
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+ light.shadow.camera.near = 0.1;
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+ light.shadow.camera.far = 500.0;
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+ light.shadow.camera.near = 0.5;
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+ light.shadow.camera.far = 500.0;
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+ light.shadow.camera.left = 100;
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+ light.shadow.camera.right = -100;
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+ light.shadow.camera.top = 100;
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+ light.shadow.camera.bottom = -100;
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+ this._scene.add(light);
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+
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+ light = new THREE.AmbientLight(0x101010);
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+ this._scene.add(light);
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+
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+ const controls = new OrbitControls(
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+ this._camera, this._threejs.domElement);
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+ controls.target.set(0, 0, 0);
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+ controls.update();
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+
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+ const loader = new THREE.CubeTextureLoader();
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+ const texture = loader.load([
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+ './resources/posx.jpg',
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+ './resources/negx.jpg',
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+ './resources/posy.jpg',
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+ './resources/negy.jpg',
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+ './resources/posz.jpg',
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+ './resources/negz.jpg',
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+ ]);
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+ this._scene.background = texture;
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+
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+ this._particles = new ParticleSystem({
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+ parent: this._scene,
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+ camera: this._camera,
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+ });
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+
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+ this._LoadModel();
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+
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+ this._previousRAF = null;
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+ this._RAF();
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+ }
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+
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+ _LoadModel() {
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+ const loader = new GLTFLoader();
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+ loader.load('./resources/rocket/Rocket_Ship_01.gltf', (gltf) => {
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+ gltf.scene.traverse(c => {
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+ c.castShadow = true;
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+ });
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+ this._scene.add(gltf.scene);
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+ });
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+ }
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+
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+ _OnWindowResize() {
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+ this._camera.aspect = window.innerWidth / window.innerHeight;
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+ this._camera.updateProjectionMatrix();
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+ this._threejs.setSize(window.innerWidth, window.innerHeight);
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+ }
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+
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+ _RAF() {
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+ requestAnimationFrame((t) => {
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+ if (this._previousRAF === null) {
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+ this._previousRAF = t;
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+ }
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+
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+ this._RAF();
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+
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+ this._threejs.render(this._scene, this._camera);
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+ this._Step(t - this._previousRAF);
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+ this._previousRAF = t;
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+ });
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+ }
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+
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+ _Step(timeElapsed) {
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+ const timeElapsedS = timeElapsed * 0.001;
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+
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+ this._particles.Step(timeElapsedS);
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+ }
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+}
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+
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+
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+let _APP = null;
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+
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+window.addEventListener('DOMContentLoaded', () => {
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+ _APP = new ParticleSystemDemo();
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+});
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