# Source: objects/Box.js

    import {Object2D} from "../Object2D.js";
    import {Vector2} from "../math/Vector2.js";
    import {Box2} from "../math/Box2.js";
    import {ColorStyle} from "./style/ColorStyle";
    import {Style} from "./style/Style";

    /**
     * Box object draw a rectangular object.
     *
     * Can be used as a base to implement other box objects, already implements collision for pointer events.
     *
     * @class
     * @extends {Object2D}
     */
    function Box()
    {
    	Object2D.call(this);

    	/**
    	 * Box object containing the size of the object.
    	 *
    	 * @type {Box2}
    	 */
    	this.box = new Box2(new Vector2(-50, -50), new Vector2(50, 50));

    	/**
    	 * Style of the object border line.
    	 *
    	 * If set null it is ignored.
    	 *
    	 * @type {Style}
    	 */
    	this.strokeStyle = new ColorStyle("#000000");

    	/**
    	 * Line width, only used if a valid strokeStyle is defined.
    	 *
    	 * @type {number}
    	 */
    	this.lineWidth = 1;

    	/**
    	 * Background color of the box.
    	 *
    	 * If set null it is ignored.
    	 *
    	 * @type {Style}
    	 */
    	this.fillStyle = new ColorStyle("#FFFFFF");
    }

    Box.prototype = Object.create(Object2D.prototype);
    Box.prototype.constructor = Box;
    Box.prototype.type = "Box";
    Object2D.register(Box, "Box");

    Box.prototype.isInside = function(point)
    {
    	return this.box.containsPoint(point);
    };

    Box.prototype.draw = function(context, viewport, canvas)
    {
    	var width = this.box.max.x - this.box.min.x;
    	var height = this.box.max.y - this.box.min.y;

    	if(this.fillStyle !== null)
    	{
    		context.fillStyle = this.fillStyle.get(context);
    		context.fillRect(this.box.min.x, this.box.min.y, width, height);
    	}

    	if(this.strokeStyle !== null)
    	{
    		context.lineWidth = this.lineWidth;
    		context.strokeStyle = this.strokeStyle.get(context);
    		context.strokeRect(this.box.min.x, this.box.min.y, width, height);
    	}
    };

    Box.prototype.serialize = function(recursive)
    {
    	var data = Object2D.prototype.serialize.call(this, recursive);

    	data.box = this.box.toArray();
    	data.strokeStyle = this.strokeStyle !== null ? this.strokeStyle.serialize() : null;
    	data.lineWidth = this.lineWidth;
    	data.fillStyle = this.fillStyle !== null ? this.fillStyle.serialize() : null;

    	return data;
    };

    Box.prototype.parse = function(data, root)
    {
    	Object2D.prototype.parse.call(this, data, root);

    	this.box.fromArray(data.box);
    	this.strokeStyle = data.strokeStyle !== null ? Style.parse(data.strokeStyle) : null;
    	this.lineWidth = data.lineWidth;
    	this.fillStyle = data.fillStyle !== null ? Style.parse(data.fillStyle) : null;
    };

    export {Box};