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@@ -8,11 +8,9 @@
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<script type="text/javascript" src="source/EventManager.js"></script>
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<script type="text/javascript" src="source/EventManager.js"></script>
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<script type="text/javascript" src="source/Object2D.js"></script>
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<script type="text/javascript" src="source/Object2D.js"></script>
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<script type="text/javascript" src="source/Viewport.js"></script>
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<script type="text/javascript" src="source/Viewport.js"></script>
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+ <script type="text/javascript" src="source/Renderer.js"></script>
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- <script type="text/javascript" src="source/math/Vector3.js"></script>
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<script type="text/javascript" src="source/math/Vector2.js"></script>
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<script type="text/javascript" src="source/math/Vector2.js"></script>
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- <script type="text/javascript" src="source/math/Matrix3.js"></script>
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- <script type="text/javascript" src="source/math/Box2.js"></script>
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<script type="text/javascript" src="source/math/UUID.js"></script>
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<script type="text/javascript" src="source/math/UUID.js"></script>
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<script type="text/javascript" src="source/math/Matrix.js"></script>
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<script type="text/javascript" src="source/math/Matrix.js"></script>
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@@ -22,11 +20,22 @@
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canvas.height = 600;
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canvas.height = 600;
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document.body.appendChild(canvas);
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document.body.appendChild(canvas);
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-
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var o = new Object2D();
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var o = new Object2D();
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o.position.set(100, 100);
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o.position.set(100, 100);
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o.scale.set(1, 2);
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o.scale.set(1, 2);
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+ var v = new Viewport();
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+
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+ var m = new EventManager();
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+ m.add(canvas, "mousemove", function(event)
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+ {
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+
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+ });
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+ m.create();
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+
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+
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+ var r = new Renderer();
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+
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var context = canvas.getContext("2d");
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var context = canvas.getContext("2d");
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function loop()
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function loop()
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