import {BezierCurve} from "../BezierCurve";
/**
* Node connector is used to connect a output of a node to a input of another node.
*
* Some nodes outputs might support multiple connections having an output connected to multiple inputs.
*
* Data always goes from the output node to a input node.
*
* @class NodeConnector
*/
function NodeConnector()
{
BezierCurve.call(this);
this.lineWidth = 2;
/**
* Origin output socket that is attached to a node.
*
* @type {NodeSocket}
*/
this.outputSocket = null;
/**
* Destination input socket that is attached to a node.
*
* @type {NodeSocket}
*/
this.inputSocket = null;
}
NodeConnector.prototype = Object.create(BezierCurve.prototype);
NodeConnector.prototype.destroy = function()
{
BezierCurve.prototype.destroy.call(this);
if(this.outputSocket !== null)
{
this.outputSocket.connector = null;
}
if(this.inputSocket !== null)
{
this.inputSocket.connector = null;
}
};
NodeConnector.prototype.onUpdate = function()
{
if(this.outputSocket !== null)
{
this.from.copy(this.outputSocket.position);
}
if(this.inputSocket !== null)
{
this.to.copy(this.inputSocket.position);
}
// Center control points
this.fromCp.copy(this.from);
this.fromCp.add(this.to);
this.fromCp.multiplyScalar(0.5);
this.toCp.copy(this.fromCp);
var curvature = 0.5;
// Check vertical/horizontal distances
var yDistance = this.to.y - this.from.y;
var xDistance = this.to.x - this.from.x;
// Apply a offset to the control points
if(Math.abs(xDistance) > Math.abs(yDistance))
{
this.toCp.x += xDistance * curvature;
this.fromCp.x -= xDistance * curvature;
}
else
{
this.toCp.y += yDistance * curvature;
this.fromCp.y -= yDistance * curvature;
}
};
export {NodeConnector};