import {Box} from "./Box"; /** * Rounded box object draw a rectangular object with rounded corners. * * @class * @extends {Box} */ function RoundedBox() { Box.call(this); /** * Radius of the circular section that makes up the box corners. * * @type {number} */ this.radius = 5; } RoundedBox.prototype = Object.create(Box.prototype); /** * Draw a rounded rectangle into the canvas context using path to draw the rounded rectangle. * * @param {CanvasRenderingContext2D} context * @param {number} x The top left x coordinate * @param {number} y The top left y coordinate * @param {number} width The width of the rectangle * @param {number} height The height of the rectangle * @param {number} radius Radius of the rectangle corners. */ RoundedBox.roundRect = function(context, x, y, width, height, radius) { context.beginPath(); context.moveTo(x + radius, y); context.lineTo(x + width - radius, y); context.quadraticCurveTo(x + width, y, x + width, y + radius); context.lineTo(x + width, y + height - radius); context.quadraticCurveTo(x + width, y + height, x + width - radius, y + height); context.lineTo(x + radius, y + height); context.quadraticCurveTo(x, y + height, x, y + height - radius); context.lineTo(x, y + radius); context.quadraticCurveTo(x, y, x + radius, y); context.closePath(); }; RoundedBox.prototype.draw = function(context, viewport, canvas) { var width = this.box.max.x - this.box.min.x; var height = this.box.max.y - this.box.min.y; if(this.fillStyle !== null) { context.fillStyle = this.fillStyle; RoundedBox.roundRect(context, this.box.min.x, this.box.min.y, width, height, this.radius); context.fill(); } if(this.strokeStyle !== null) { context.lineWidth = this.lineWidth; context.strokeStyle = this.strokeStyle; RoundedBox.roundRect(context, this.box.min.x, this.box.min.y, width, height, this.radius); context.stroke(); } }; export {RoundedBox};