import {BezierCurve} from "../BezierCurve"; /** * Node connector is used to connect a output of a node to a input of another node. * * Some nodes outputs might support multiple connections having an output connected to multiple inputs. * * Data always goes from the output node to a input node. * * @class NodeConnector */ function NodeConnector() { BezierCurve.call(this); this.lineWidth = 2; /** * Origin output socket that is attached to a node. * * @type {NodeSocket} */ this.outputSocket = null; /** * Destination input socket that is attached to a node. * * @type {NodeSocket} */ this.inputSocket = null; } NodeConnector.prototype = Object.create(BezierCurve.prototype); NodeConnector.prototype.destroy = function() { BezierCurve.prototype.destroy.call(this); if(this.outputSocket !== null) { this.outputSocket.connector = null; } if(this.inputSocket !== null) { this.inputSocket.connector = null; } }; NodeConnector.prototype.onUpdate = function() { if(this.outputSocket !== null) { this.from.copy(this.outputSocket.position); } if(this.inputSocket !== null) { this.to.copy(this.inputSocket.position); } // Center control points this.fromCp.copy(this.from); this.fromCp.add(this.to); this.fromCp.multiplyScalar(0.5); this.toCp.copy(this.fromCp); var curvature = 0.5; // Check vertical/horizontal distances var yDistance = this.to.y - this.from.y; var xDistance = this.to.x - this.from.x; // Apply a offset to the control points if(Math.abs(xDistance) > Math.abs(yDistance)) { this.toCp.x += xDistance * curvature; this.fromCp.x -= xDistance * curvature; } else { this.toCp.y += yDistance * curvature; this.fromCp.y -= yDistance * curvature; } }; export {NodeConnector};