import {Box} from "./Box";
/**
* Rounded box object draw a rectangular object with rounded corners.
*
* @class
* @extends {Box}
*/
function RoundedBox()
{
Box.call(this);
/**
* Radius of the circular section that makes up the box corners.
*
* @type {number}
*/
this.radius = 5;
}
RoundedBox.prototype = Object.create(Box.prototype);
/**
* Draw a rounded rectangle into the canvas context using path to draw the rounded rectangle.
*
* @param {CanvasRenderingContext2D} context
* @param {number} x The top left x coordinate
* @param {number} y The top left y coordinate
* @param {number} width The width of the rectangle
* @param {number} height The height of the rectangle
* @param {number} radius Radius of the rectangle corners.
*/
RoundedBox.roundRect = function(context, x, y, width, height, radius)
{
context.beginPath();
context.moveTo(x + radius, y);
context.lineTo(x + width - radius, y);
context.quadraticCurveTo(x + width, y, x + width, y + radius);
context.lineTo(x + width, y + height - radius);
context.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
context.lineTo(x + radius, y + height);
context.quadraticCurveTo(x, y + height, x, y + height - radius);
context.lineTo(x, y + radius);
context.quadraticCurveTo(x, y, x + radius, y);
context.closePath();
};
RoundedBox.prototype.draw = function(context, viewport, canvas)
{
var width = this.box.max.x - this.box.min.x;
var height = this.box.max.y - this.box.min.y;
if(this.fillStyle !== null)
{
context.fillStyle = this.fillStyle;
RoundedBox.roundRect(context, this.box.min.x, this.box.min.y, width, height, this.radius);
context.fill();
}
if(this.strokeStyle !== null)
{
context.lineWidth = this.lineWidth;
context.strokeStyle = this.strokeStyle;
RoundedBox.roundRect(context, this.box.min.x, this.box.min.y, width, height, this.radius);
context.stroke();
}
};
export {RoundedBox};