"use strict"; function Vector3(x, y, z) { this.x = x || 0; this.y = y || 0; this.z = z || 0; } Object.assign(Vector3.prototype, { set: function(x, y, z) { this.x = x; this.y = y; this.z = z; }, setScalar: function(scalar) { this.x = scalar; this.y = scalar; this.z = scalar; }, clone: function() { return new Vector3(this.x, this.y, this.z); }, copy: function(v) { this.x = v.x; this.y = v.y; this.z = v.z; }, add: function(v, w) { this.x += v.x; this.y += v.y; this.z += v.z; }, addScalar: function(s) { this.x += s; this.y += s; this.z += s; }, addVectors: function(a, b) { this.x = a.x + b.x; this.y = a.y + b.y; this.z = a.z + b.z; }, addScaledVector: function(v, s) { this.x += v.x * s; this.y += v.y * s; this.z += v.z * s; }, sub: function(v, w) { this.x -= v.x; this.y -= v.y; this.z -= v.z; }, subScalar: function(s) { this.x -= s; this.y -= s; this.z -= s; }, subVectors: function(a, b) { this.x = a.x - b.x; this.y = a.y - b.y; this.z = a.z - b.z; }, multiply: function(v, w) { this.x *= v.x; this.y *= v.y; this.z *= v.z; }, multiplyScalar: function(scalar) { this.x *= scalar; this.y *= scalar; this.z *= scalar; }, multiplyVectors: function(a, b) { this.x = a.x * b.x; this.y = a.y * b.y; this.z = a.z * b.z; }, divide: function(v) { this.x /= v.x; this.y /= v.y; this.z /= v.z; }, divideScalar: function(scalar) { return this.multiplyScalar(1 / scalar); }, min: function(v) { this.x = Math.min(this.x, v.x); this.y = Math.min(this.y, v.y); this.z = Math.min(this.z, v.z); }, max: function(v) { this.x = Math.max(this.x, v.x); this.y = Math.max(this.y, v.y); this.z = Math.max(this.z, v.z); }, clamp: function(min, max) { // assumes min < max, componentwise this.x = Math.max(min.x, Math.min(max.x, this.x)); this.y = Math.max(min.y, Math.min(max.y, this.y)); this.z = Math.max(min.z, Math.min(max.z, this.z)); }, clampScalar: function(minVal, maxVal) { this.x = Math.max(minVal, Math.min(maxVal, this.x)); this.y = Math.max(minVal, Math.min(maxVal, this.y)); this.z = Math.max(minVal, Math.min(maxVal, this.z)); }, clampLength: function(min, max) { var length = this.length(); return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))); }, floor: function() { this.x = Math.floor(this.x); this.y = Math.floor(this.y); this.z = Math.floor(this.z); }, ceil: function() { this.x = Math.ceil(this.x); this.y = Math.ceil(this.y); this.z = Math.ceil(this.z); }, round: function() { this.x = Math.round(this.x); this.y = Math.round(this.y); this.z = Math.round(this.z); }, roundToZero: function() { this.x = (this.x < 0) ? Math.ceil(this.x) : Math.floor(this.x); this.y = (this.y < 0) ? Math.ceil(this.y) : Math.floor(this.y); this.z = (this.z < 0) ? Math.ceil(this.z) : Math.floor(this.z); }, negate: function() { this.x = -this.x; this.y = -this.y; this.z = -this.z; }, dot: function(v) { return this.x * v.x + this.y * v.y + this.z * v.z; }, lengthSquared: function() { return this.x * this.x + this.y * this.y + this.z * this.z; }, length: function() { return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); }, manhattanLength: function() { return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z); }, normalize: function() { return this.divideScalar(this.length() || 1); }, setLength: function(length) { return this.normalize().multiplyScalar(length); }, lerp: function(v, alpha) { this.x += (v.x - this.x) * alpha; this.y += (v.y - this.y) * alpha; this.z += (v.z - this.z) * alpha; }, lerpVectors: function(v1, v2, alpha) { return this.subVectors(v2, v1).multiplyScalar(alpha).add(v1); }, cross: function(v, w) { return this.crossVectors(this, v); }, crossVectors: function(a, b) { var ax = a.x, ay = a.y, az = a.z; var bx = b.x, by = b.y, bz = b.z; this.x = ay * bz - az * by; this.y = az * bx - ax * bz; this.z = ax * by - ay * bx; }, projectOnVector: function(vector) { var scalar = vector.dot(this) / vector.lengthSq(); return this.copy(vector).multiplyScalar(scalar); }, /** * Reflect incident vector off plane orthogonal to normal, normal is assumed to have unit length. */ reflect: function() { var v1 = new Vector3(); return function reflect(normal) { return this.sub(v1.copy(normal).multiplyScalar(2 * this.dot(normal))); }; }(), angleTo: function(v) { var theta = this.dot(v) / (Math.sqrt(this.lengthSq() * v.lengthSq())); return Math.acos(theta); }, distanceTo: function(v) { return Math.sqrt(this.distanceToSquared(v)); }, distanceToSquared: function(v) { var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z; return dx * dx + dy * dy + dz * dz; }, manhattanDistanceTo: function(v) { return Math.abs(this.x - v.x) + Math.abs(this.y - v.y) + Math.abs(this.z - v.z); }, setFromSpherical: function(s) { return this.setFromSphericalCoords(s.radius, s.phi, s.theta); }, setFromSphericalCoords: function(radius, phi, theta) { var sinPhiRadius = Math.sin(phi) * radius; this.x = sinPhiRadius * Math.sin(theta); this.y = Math.cos(phi) * radius; this.z = sinPhiRadius * Math.cos(theta); }, setFromCylindrical: function(c) { return this.setFromCylindricalCoords(c.radius, c.theta, c.y); }, setFromCylindricalCoords: function(radius, theta, y) { this.x = radius * Math.sin(theta); this.y = y; this.z = radius * Math.cos(theta); }, setFromMatrixPosition: function(m) { var e = m.elements; this.x = e[12]; this.y = e[13]; this.z = e[14]; }, equals: function(v) { return ((v.x === this.x) && (v.y === this.y) && (v.z === this.z)); }, fromArray: function(array, offset) { if(offset === undefined) offset = 0; this.x = array[offset]; this.y = array[offset + 1]; this.z = array[offset + 2]; }, toArray: function(array, offset) { if(array === undefined) array = []; if(offset === undefined) offset = 0; array[offset] = this.x; array[offset + 1] = this.y; array[offset + 2] = this.z; return array; } }); //export {Vector3};