"use strict";
import {Object2D} from "../Object2D.js";
import {Vector2} from "../math/Vector2.js";
import {Box2} from "../math/Box2.js";
import {Helpers} from "../utils/Helpers.js";
import {Circle} from "./Circle.js";
/**
* Pattern object draw a image repeated as a pattern.
*
* Its similar to the Image class but the image can be repeat infinitly.
*
* @class
*/
function Pattern(src)
{
Object2D.call(this);
/**
* Box object containing the size of the object.
*/
this.box = new Box2();
/**
* Image source DOM element.
*/
this.image = document.createElement("img");
/**
* A DOMString indicating how to repeat the pattern image.
*/
this.repetition = "repeat"
if(src !== undefined)
{
this.setImage(src);
}
}
Pattern.prototype = Object.create(Object2D.prototype);
/**
* Set the image of the object.
*
* Automatically sets the box size to match the image.
*/
Pattern.prototype.setImage = function(src)
{
var self = this;
this.image.onload = function()
{
self.box.min.set(0, 0);
self.box.max.set(this.naturalWidth, this.naturalHeight);
};
this.image.src = src;
};
Pattern.prototype.isInside = function(point)
{
return this.box.containsPoint(point);
};
Pattern.prototype.draw = function(context, viewport, canvas)
{
var width = this.box.max.x - this.box.min.x;
var height = this.box.max.y - this.box.min.y;
if(this.image.src.length > 0)
{
var pattern = context.createPattern(this.image, this.repetition);
context.fillStyle = pattern;
context.fillRect(this.box.min.x, this.box.min.y, width, height);
}
};
export {Pattern};