"use strict"; import {Object2D} from "../Object2D.js"; import {Vector2} from "../math/Vector2.js"; import {Box2} from "../math/Box2.js"; import {Helpers} from "../utils/Helpers.js"; import {Circle} from "./Circle.js"; /** * Pattern object draw a image repeated as a pattern. * * Its similar to the Image class but the image can be repeat infinitly. * * @class */ function Pattern(src) { Object2D.call(this); /** * Box object containing the size of the object. */ this.box = new Box2(); /** * Image source DOM element. */ this.image = document.createElement("img"); /** * A DOMString indicating how to repeat the pattern image. */ this.repetition = "repeat" if(src !== undefined) { this.setImage(src); } } Pattern.prototype = Object.create(Object2D.prototype); /** * Set the image of the object. * * Automatically sets the box size to match the image. */ Pattern.prototype.setImage = function(src) { var self = this; this.image.onload = function() { self.box.min.set(0, 0); self.box.max.set(this.naturalWidth, this.naturalHeight); }; this.image.src = src; }; Pattern.prototype.isInside = function(point) { return this.box.containsPoint(point); }; Pattern.prototype.draw = function(context, viewport, canvas) { var width = this.box.max.x - this.box.min.x; var height = this.box.max.y - this.box.min.y; var pattern = context.createPattern(this.image, this.repetition); //pattern.setTransform(); context.fillStyle = pattern; context.fillRect(this.box.min.x, this.box.min.y, width, height); }; export {Pattern};