import {Object2D} from "../Object2D.js"; import {Box2} from "../math/Box2.js"; /** * Pattern object draw a image repeated as a pattern. * * Its similar to the Image class but the image can be repeat infinitely. * * @class * @extends {Object2D} * @param {string} src Source image URL. */ function Pattern(src) { Object2D.call(this); /** * Box object containing the size of the object. * * @type {Box2} */ this.box = new Box2(); /** * Image source DOM element. Used as a source for the pattern image. * * This element can be replaced by one of other type (e.g canvas, video). * * @type {Element} */ this.image = document.createElement("img"); /** * Repetition indicates how the pattern image should be repeated. * * Possible values are "repeat", "repeat-x", "repeat-y" or "no-repeat". * * More information about this attribute here https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/createPattern. * * @type {string} */ this.repetition = "repeat" if(src !== undefined) { this.setImage(src); } } Pattern.prototype = Object.create(Object2D.prototype); Pattern.prototype.constructor = Pattern; Pattern.prototype.type = "Pattern"; Object2D.register(Pattern, "Pattern"); /** * Set the image source of the object. Can be anything accepted by the src field of an img element. * * Automatically sets the box size to match the image. * * @param {string} src Image source string. */ Pattern.prototype.setImage = function(src) { var self = this; this.image.onload = function() { self.box.min.set(0, 0); self.box.max.set(this.naturalWidth, this.naturalHeight); }; this.image.src = src; }; Pattern.prototype.isInside = function(point) { return this.box.containsPoint(point); }; Pattern.prototype.draw = function(context, viewport, canvas) { var width = this.box.max.x - this.box.min.x; var height = this.box.max.y - this.box.min.y; if(this.image.src.length > 0) { var pattern = context.createPattern(this.image, this.repetition); context.fillStyle = pattern; context.fillRect(this.box.min.x, this.box.min.y, width, height); } }; Pattern.prototype.serialize = function(recursive) { var data = Object2D.prototype.serialize.call(this, recursive); data.box = this.box.toArray(); data.image = this.image.src; data.repetition = this.repetition; return data; }; Pattern.prototype.parse = function(data, root) { Object2D.prototype.parse.call(this, data, root); this.box.fromArray(data.box); this.image.src = data.image; this.repetition = data.repetition; }; export {Pattern};