Viewport.js.html 4.0 KB

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  16. <h1 class="page-title">Source: Viewport.js</h1>
  17. <section>
  18. <article>
  19. <pre class="prettyprint source linenums"><code>"use strict";
  20. import {Vector2} from "./math/Vector2.js";
  21. import {Matrix} from "./math/Matrix.js";
  22. import {UUID} from "./math/UUID.js";
  23. import {Pointer} from "./input/Pointer.js";
  24. /**
  25. * Used to indicate how the user views the content inside of the canvas.
  26. *
  27. * @class
  28. */
  29. function Viewport()
  30. {
  31. /**
  32. * UUID of the object.
  33. */
  34. this.uuid = UUID.generate();
  35. /**
  36. * Position of the object.
  37. */
  38. this.position = new Vector2(0, 0);
  39. /**
  40. * Scale of the object.
  41. */
  42. this.scale = 1.0
  43. /**
  44. * Rotation of the object relative to its center.
  45. */
  46. this.rotation = 0.0;
  47. /**
  48. * Local transformation matrix applied to the object.
  49. */
  50. this.matrix = new Matrix();
  51. /**
  52. * Inverse of the local transformation matrix.
  53. */
  54. this.inverseMatrix = new Matrix();
  55. /**
  56. * If true the matrix is updated before rendering the object.
  57. */
  58. this.matrixNeedsUpdate = true;
  59. /**
  60. * Flag to indicate if the viewport should move when scalling.
  61. *
  62. * For some application its easier to focus the target if the viewport moves to the pointer location while scalling.
  63. */
  64. this.moveOnScale = true;
  65. }
  66. /**
  67. * Update the viewport controls using the pointer object.
  68. */
  69. Viewport.prototype.updateControls = function(pointer)
  70. {
  71. if(pointer.wheel !== 0)
  72. {
  73. this.scale -= pointer.wheel * 1e-3 * this.scale;
  74. if(this.moveOnScale)
  75. {
  76. var speed = pointer.wheel / this.scale;
  77. var halfWidth = pointer.canvas.width / 2;
  78. var halfWeight = pointer.canvas.height / 2;
  79. this.position.x += ((pointer.position.x - halfWidth) / halfWidth) * speed;
  80. this.position.y += ((pointer.position.y - halfWeight) / halfWeight) * speed;
  81. }
  82. }
  83. if(pointer.buttonPressed(Pointer.RIGHT))
  84. {
  85. this.position.x += pointer.delta.x;
  86. this.position.y += pointer.delta.y;
  87. }
  88. };
  89. /**
  90. * Calculate and update the viewport transformation matrix.
  91. */
  92. Viewport.prototype.updateMatrix = function()
  93. {
  94. if(this.matrixNeedsUpdate)
  95. {
  96. this.matrix.compose(this.position.x, this.position.y, this.scale, this.scale, 0, 0, this.rotation);
  97. this.inverseMatrix = this.matrix.getInverse();
  98. //this.matrixNeedsUpdate = false;
  99. }
  100. };
  101. export {Viewport};
  102. </code></pre>
  103. </article>
  104. </section>
  105. </div>
  106. <nav>
  107. <h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="Box.html">Box</a></li><li><a href="Box2.html">Box2</a></li><li><a href="BoxMask.html">BoxMask</a></li><li><a href="Circle.html">Circle</a></li><li><a href="DOM.html">DOM</a></li><li><a href="EventManager.html">EventManager</a></li><li><a href="Helpers.html">Helpers</a></li><li><a href="Image.html">Image</a></li><li><a href="Key.html">Key</a></li><li><a href="Line.html">Line</a></li><li><a href="Mask.html">Mask</a></li><li><a href="Matrix.html">Matrix</a></li><li><a href="Object2D.html">Object2D</a></li><li><a href="Pattern.html">Pattern</a></li><li><a href="Pointer.html">Pointer</a></li><li><a href="Renderer.html">Renderer</a></li><li><a href="Text.html">Text</a></li><li><a href="UUID.html">UUID</a></li><li><a href="Vector2.html">Vector2</a></li><li><a href="Viewport.html">Viewport</a></li></ul>
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  111. Documentation generated by <a href="https://github.com/jsdoc/jsdoc">JSDoc 3.6.2</a> on Fri Jun 07 2019 11:44:41 GMT+0100 (Western European Summer Time)
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