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- import {Object2D} from "../Object2D.js";
- import {Box2} from "../math/Box2.js";
- /**
- * Pattern object draw a image repeated as a pattern.
- *
- * Its similar to the Image class but the image can be repeat infinitely.
- *
- * @class
- * @extends {Object2D}
- * @param {string} src Source image URL.
- */
- function Pattern(src)
- {
- Object2D.call(this);
- /**
- * Box object containing the size of the object.
- *
- * @type {Box2}
- */
- this.box = new Box2();
- /**
- * Image source DOM element.
- *
- * @type {Element}
- */
- this.image = document.createElement("img");
- /**
- * Repetition indicates how the pattern image should be repeated.
- *
- * @type {string}
- */
- this.repetition = "repeat"
- if(src !== undefined)
- {
- this.setImage(src);
- }
- }
- Pattern.prototype = Object.create(Object2D.prototype);
- Pattern.prototype.constructor = Pattern;
- Pattern.prototype.type = "Pattern";
- /**
- * Set the image source of the object. Can be anything accepted by the src field of an img element.
- *
- * Automatically sets the box size to match the image.
- *
- * @param {string} src Image source string.
- */
- Pattern.prototype.setImage = function(src)
- {
- var self = this;
- this.image.onload = function()
- {
- self.box.min.set(0, 0);
- self.box.max.set(this.naturalWidth, this.naturalHeight);
- };
- this.image.src = src;
- };
- Pattern.prototype.isInside = function(point)
- {
- return this.box.containsPoint(point);
- };
- Pattern.prototype.draw = function(context, viewport, canvas)
- {
- var width = this.box.max.x - this.box.min.x;
- var height = this.box.max.y - this.box.min.y;
- if(this.image.src.length > 0)
- {
- var pattern = context.createPattern(this.image, this.repetition);
- context.fillStyle = pattern;
- context.fillRect(this.box.min.x, this.box.min.y, width, height);
- }
- };
- export {Pattern};
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