objects_Graph.js.html 4.8 KB

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  16. <h1 class="page-title">Source: objects/Graph.js</h1>
  17. <section>
  18. <article>
  19. <pre class="prettyprint source linenums"><code>import {Object2D} from "../Object2D.js";
  20. import {Vector2} from "../math/Vector2.js";
  21. import {Box2} from "../math/Box2.js";
  22. /**
  23. * Graph object is used to draw simple graph data into the canvas.
  24. *
  25. * Graph data is composed of X, Y values.
  26. *
  27. * @class
  28. * @extends {Object2D}
  29. */
  30. function Graph()
  31. {
  32. Object2D.call(this);
  33. /**
  34. * Graph object containing the size of the object.
  35. */
  36. this.box = new Box2(new Vector2(-50, -35), new Vector2(50, 35));
  37. /**
  38. * Color of the box border line.
  39. */
  40. this.strokeStyle = "rgb(0, 153, 255)";
  41. /**
  42. * Line width.
  43. */
  44. this.lineWidth = 1;
  45. /**
  46. * Background color of the box.
  47. */
  48. this.fillStyle = "rgba(0, 153, 255, 0.3)";
  49. /**
  50. * Minimum value of the graph.
  51. */
  52. this.min = 0;
  53. /**
  54. * Maximum value of the graph.
  55. */
  56. this.max = 10;
  57. /**
  58. * Data to be presented in the graph.
  59. *
  60. * The array should store numeric values.
  61. */
  62. this.data = [];
  63. }
  64. Graph.prototype = Object.create(Object2D.prototype);
  65. Graph.prototype.isInside = function(point)
  66. {
  67. return this.box.containsPoint(point);
  68. };
  69. Graph.prototype.draw = function(context, viewport, canvas)
  70. {
  71. if(this.data.length === 0)
  72. {
  73. return;
  74. }
  75. var width = this.box.max.x - this.box.min.x;
  76. var height = this.box.max.y - this.box.min.y;
  77. context.lineWidth = this.lineWidth;
  78. context.strokeStyle = this.strokeStyle;
  79. context.beginPath();
  80. var step = width / (this.data.length - 1);
  81. var gamma = this.max - this.min;
  82. context.moveTo(this.box.min.x, this.box.max.y - ((this.data[0] - this.min) / gamma) * height);
  83. for(var i = 1, s = step; i &lt; this.data.length; s += step, i++)
  84. {
  85. context.lineTo(this.box.min.x + s, this.box.max.y - ((this.data[i] - this.min) / gamma) * height);
  86. }
  87. context.stroke();
  88. if(this.fillStyle !== null)
  89. {
  90. context.fillStyle = this.fillStyle;
  91. context.lineTo(this.box.max.x, this.box.max.y);
  92. context.lineTo(this.box.min.x, this.box.max.y);
  93. context.fill();
  94. }
  95. };
  96. export {Graph};
  97. </code></pre>
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  102. <h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="BezierCurve.html">BezierCurve</a></li><li><a href="Box.html">Box</a></li><li><a href="Box2.html">Box2</a></li><li><a href="BoxMask.html">BoxMask</a></li><li><a href="Circle.html">Circle</a></li><li><a href="DOM.html">DOM</a></li><li><a href="EventManager.html">EventManager</a></li><li><a href="Graph.html">Graph</a></li><li><a href="Helpers.html">Helpers</a></li><li><a href="Image.html">Image</a></li><li><a href="Key.html">Key</a></li><li><a href="Line.html">Line</a></li><li><a href="Mask.html">Mask</a></li><li><a href="Matrix.html">Matrix</a></li><li><a href="MultiLineText.html">MultiLineText</a></li><li><a href="Node.html">Node</a></li><li><a href="NodeConnector.html">NodeConnector</a></li><li><a href="NodeGraph.html">NodeGraph</a></li><li><a href="NodeSocket.html">NodeSocket</a></li><li><a href="Object2D.html">Object2D</a></li><li><a href="Pattern.html">Pattern</a></li><li><a href="Pointer.html">Pointer</a></li><li><a href="QuadraticCurve.html">QuadraticCurve</a></li><li><a href="Renderer.html">Renderer</a></li><li><a href="RoundedBox.html">RoundedBox</a></li><li><a href="Text.html">Text</a></li><li><a href="UUID.html">UUID</a></li><li><a href="Vector2.html">Vector2</a></li><li><a href="Viewport.html">Viewport</a></li><li><a href="ViewportControls.html">ViewportControls</a></li></ul><h3>Global</h3><ul><li><a href="global.html#connector">connector</a></li><li><a href="global.html#direction">direction</a></li><li><a href="global.html#inputs">inputs</a></li><li><a href="global.html#inputSocket">inputSocket</a></li><li><a href="global.html#name">name</a></li><li><a href="global.html#node">node</a></li><li><a href="global.html#outputs">outputs</a></li><li><a href="global.html#outputSocket">outputSocket</a></li><li><a href="global.html#text">text</a></li><li><a href="global.html#type">type</a></li></ul>
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