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- <!DOCTYPE html>
- <html lang="en">
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- <title>JSDoc: Class: Renderer</title>
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- <h1 class="page-title">Class: Renderer</h1>
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- <section>
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- <h2><span class="attribs"><span class="type-signature"></span></span>Renderer<span class="signature">()</span><span class="type-signature"></span></h2>
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- <h4 class="name" id="Renderer"><span class="type-signature"></span>new Renderer<span class="signature">()</span><span class="type-signature"></span></h4>
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- <div class="description">
- The renderer is resposible for drawing the structure into the canvas element.
Its also resposible for managing the canvas state.
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- <dt class="tag-source">Source:</dt>
- <dd class="tag-source"><ul class="dummy"><li>
- <a href="Renderer.js.html">Renderer.js</a>, <a href="Renderer.js.html#line13">line 13</a>
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- <h3 class="subsection-title">Members</h3>
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- <h4 class="name" id="autoClear"><span class="type-signature"></span>autoClear<span class="type-signature"></span></h4>
- <div class="description">
- Indicates if the canvas should be automatically cleared on each new frame.
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- <dd class="tag-source"><ul class="dummy"><li>
- <a href="Renderer.js.html">Renderer.js</a>, <a href="Renderer.js.html#line44">line 44</a>
- </li></ul></dd>
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- <h4 class="name" id="canvas"><span class="type-signature"></span>canvas<span class="type-signature"></span></h4>
- <div class="description">
- Canvas DOM element, has to be managed by the user.
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- <dd class="tag-source"><ul class="dummy"><li>
- <a href="Renderer.js.html">Renderer.js</a>, <a href="Renderer.js.html#line26">line 26</a>
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- <h4 class="name" id="context"><span class="type-signature"></span>context<span class="type-signature"></span></h4>
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- Canvas 2D rendering context used to draw content.
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- <dd class="tag-source"><ul class="dummy"><li>
- <a href="Renderer.js.html">Renderer.js</a>, <a href="Renderer.js.html#line31">line 31</a>
- </li></ul></dd>
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- <h4 class="name" id="pointer"><span class="type-signature"></span>pointer<span class="type-signature"></span></h4>
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- Pointer input handler object.
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- <dd class="tag-source"><ul class="dummy"><li>
- <a href="Renderer.js.html">Renderer.js</a>, <a href="Renderer.js.html#line38">line 38</a>
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- <h4 class="name" id="createRenderLoop"><span class="type-signature"></span>createRenderLoop<span class="signature">(group, viewport, onUpdate)</span><span class="type-signature"></span></h4>
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- Creates a infinite render loop to render the group into a viewport each frame.
The render loop cannot be destroyed, and it automatically creates a viewport controls object.
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- <h5>Parameters:</h5>
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- <table class="params">
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- <td class="name"><code>group</code></td>
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- <span class="param-type"><a href="Object2D.html">Object2D</a></span>
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- <dd class="tag-source"><ul class="dummy"><li>
- <a href="Renderer.js.html">Renderer.js</a>, <a href="Renderer.js.html#line56">line 56</a>
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- <h4 class="name" id="update"><span class="type-signature"></span>update<span class="signature">(object, viewport)</span><span class="type-signature"></span></h4>
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- Update the renderer state, update the input handlers, calculate the object and viewport transformation matrices.
Render the object using the viewport into a canvas element.
The canvas state is saved and restored for each individual object, ensuring that the code of one object does not affect another one.
Should be called at a fixed rate preferably using the requestAnimationFrame() method, its also possible to use the createRenderLoop() method, that automatically creates a infinite render loop.
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- <h5>Parameters:</h5>
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- <td class="name"><code>object</code></td>
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- <dd class="tag-source"><ul class="dummy"><li>
- <a href="Renderer.js.html">Renderer.js</a>, <a href="Renderer.js.html#line89">line 89</a>
- </li></ul></dd>
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- </article>
- </section>
- </div>
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- <h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="BezierCurve.html">BezierCurve</a></li><li><a href="Box.html">Box</a></li><li><a href="Box2.html">Box2</a></li><li><a href="BoxMask.html">BoxMask</a></li><li><a href="Circle.html">Circle</a></li><li><a href="DOM.html">DOM</a></li><li><a href="EventManager.html">EventManager</a></li><li><a href="Graph.html">Graph</a></li><li><a href="Helpers.html">Helpers</a></li><li><a href="Image.html">Image</a></li><li><a href="Key.html">Key</a></li><li><a href="Line.html">Line</a></li><li><a href="Mask.html">Mask</a></li><li><a href="Matrix.html">Matrix</a></li><li><a href="Object2D.html">Object2D</a></li><li><a href="Pattern.html">Pattern</a></li><li><a href="Pointer.html">Pointer</a></li><li><a href="Renderer.html">Renderer</a></li><li><a href="Text.html">Text</a></li><li><a href="UUID.html">UUID</a></li><li><a href="Vector2.html">Vector2</a></li><li><a href="Viewport.html">Viewport</a></li><li><a href="ViewportControls.html">ViewportControls</a></li></ul>
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