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- "use strict";
- import {Object2D} from "../Object2D.js";
- import {Vector2} from "../math/Vector2.js";
- /**
- * Line object draw a line from one point to another.
- *
- * @class
- */
- function Line()
- {
- Object2D.call(this);
- /**
- * Initial point of the line.
- *
- * Can be equal to the position object of another object. (Making it automatically follow that object.)
- */
- this.from = new Vector2();
- /**
- * Final point of the line.
- *
- * Can be equal to the position object of another object. (Making it automatically follow that object.)
- */
- this.to = new Vector2();
- /**
- * Dash line pattern to be used, if empty draws a solid line.
- *
- * Dash parttern is defined as the size of dashes as pairs of space with no line and with line.
- *
- * E.g if the daspattern is [1, 2] we get 1 point with line, 2 without line repeat infinitelly.
- */
- this.dashPattern = [5, 5];
- /**
- * Style of the object line.
- */
- this.strokeStyle = "#000000";
- /**
- * Line width of the line.
- */
- this.lineWidth = 1;
- }
- Line.prototype = Object.create(Object2D.prototype);
- Line.prototype.draw = function(context, viewport, canvas)
- {
- context.lineWidth = this.lineWidth;
- context.strokeStyle = this.strokeStyle;
- context.setLineDash(this.dashPattern);
-
- context.beginPath();
- context.moveTo(this.from.x, this.from.y);
- context.lineTo(this.to.x, this.to.y);
- context.stroke();
- };
- export {Line};
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