objects_node_NodeConnector.js.html 5.2 KB

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  16. <h1 class="page-title">Source: objects/node/NodeConnector.js</h1>
  17. <section>
  18. <article>
  19. <pre class="prettyprint source linenums"><code>import {BezierCurve} from "../BezierCurve";
  20. import {Object2D} from "../../Object2D";
  21. import {NodeGraph} from "./NodeGraph";
  22. /**
  23. * Node connector is used to connect a output of a node to a input of another node.
  24. *
  25. * Some nodes outputs might support multiple connections having an output connected to multiple inputs.
  26. *
  27. * Data always goes from the output node to a input node.
  28. *
  29. * @class
  30. * @extends {BezierCurve}
  31. */
  32. function NodeConnector()
  33. {
  34. BezierCurve.call(this);
  35. this.lineWidth = 2;
  36. /**
  37. * Origin output socket that is attached to a node.
  38. *
  39. * @type {NodeSocket}
  40. */
  41. this.outputSocket = null;
  42. /**
  43. * Destination input socket that is attached to a node.
  44. *
  45. * @type {NodeSocket}
  46. */
  47. this.inputSocket = null;
  48. }
  49. NodeConnector.prototype = Object.create(BezierCurve.prototype);
  50. NodeConnector.prototype.constructor = NodeConnector;
  51. NodeConnector.prototype.type = "NodeConnector";
  52. Object2D.register(NodeConnector, "NodeConnector");
  53. NodeConnector.prototype.destroy = function()
  54. {
  55. BezierCurve.prototype.destroy.call(this);
  56. if(this.outputSocket !== null)
  57. {
  58. this.outputSocket.removeConnector(this);
  59. this.outputSocket = null;
  60. }
  61. if(this.inputSocket !== null)
  62. {
  63. this.inputSocket.removeConnector(this);
  64. this.inputSocket = null;
  65. }
  66. };
  67. NodeConnector.prototype.onUpdate = function()
  68. {
  69. if(this.outputSocket !== null)
  70. {
  71. this.from.copy(this.outputSocket.position);
  72. }
  73. if(this.inputSocket !== null)
  74. {
  75. this.to.copy(this.inputSocket.position);
  76. }
  77. // Center control points
  78. this.fromCp.copy(this.from);
  79. this.fromCp.add(this.to);
  80. this.fromCp.multiplyScalar(0.5);
  81. this.toCp.copy(this.fromCp);
  82. var curvature = 0.5;
  83. // Check vertical/horizontal distances
  84. var yDistance = this.to.y - this.from.y;
  85. var xDistance = this.to.x - this.from.x;
  86. // Apply a offset to the control points
  87. if(Math.abs(xDistance) > Math.abs(yDistance))
  88. {
  89. this.toCp.x += xDistance * curvature;
  90. this.fromCp.x -= xDistance * curvature;
  91. }
  92. else
  93. {
  94. this.toCp.y += yDistance * curvature;
  95. this.fromCp.y -= yDistance * curvature;
  96. }
  97. };
  98. NodeConnector.prototype.serialize = function(recursive)
  99. {
  100. var data = BezierCurve.prototype.serialize.call(this, recursive);
  101. data.outputSocket = this.outputSocket !== null ? this.outputSocket.uuid : null;
  102. data.inputSocket = this.inputSocket !== null ? this.inputSocket.uuid : null;
  103. return data;
  104. };
  105. NodeConnector.prototype.parse = function(data, root)
  106. {
  107. BezierCurve.prototype.parse.call(this, data, root);
  108. if(data.outputSocket !== null)
  109. {
  110. this.outputSocket = root.getChildByUUID(data.outputSocket);
  111. }
  112. if(data.inputSocket !== null)
  113. {
  114. this.inputSocket = root.getChildByUUID(data.inputSocket);
  115. }
  116. };
  117. export {NodeConnector};
  118. </code></pre>
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