objects_Circle.js.html 5.4 KB

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  16. <h1 class="page-title">Source: objects/Circle.js</h1>
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  18. <article>
  19. <pre class="prettyprint source linenums"><code>import {Object2D} from "../Object2D.js";
  20. import {ColorStyle} from "./style/ColorStyle";
  21. import {Style} from "./style/Style";
  22. /**
  23. * Circle object draw a circular object, into the canvas.
  24. *
  25. * Can be used as a base to implement other circular objects, already implements the circle collision for pointer events.
  26. *
  27. * @class
  28. * @extends {Object2D}
  29. */
  30. function Circle()
  31. {
  32. Object2D.call(this);
  33. /**
  34. * Radius of the circle.
  35. */
  36. this.radius = 10.0;
  37. /**
  38. * Style of the object border line.
  39. *
  40. * If set null it is ignored.
  41. *
  42. * @type {Style}
  43. */
  44. this.strokeStyle = new ColorStyle("#000000");
  45. /**
  46. * Line width, only used if a valid strokeStyle is defined.
  47. *
  48. * @type {number}
  49. */
  50. this.lineWidth = 1;
  51. /**
  52. * Background color of the circle.
  53. *
  54. * If set null it is ignored.
  55. *
  56. * @type {Style}
  57. */
  58. this.fillStyle = new ColorStyle("#FFFFFF");
  59. }
  60. Circle.prototype = Object.create(Object2D.prototype);
  61. Circle.prototype.constructor = Circle;
  62. Circle.prototype.type = "Circle";
  63. Object2D.register(Circle, "Circle");
  64. Circle.prototype.isInside = function(point)
  65. {
  66. return point.length() &lt;= this.radius;
  67. };
  68. Circle.prototype.onPointerEnter = function(pointer, viewport)
  69. {
  70. this.fillStyle = new ColorStyle("#CCCCCC");
  71. };
  72. Circle.prototype.onPointerLeave = function(pointer, viewport)
  73. {
  74. this.fillStyle = new ColorStyle("#FFFFFF");
  75. };
  76. Circle.prototype.draw = function(context, viewport, canvas)
  77. {
  78. context.beginPath();
  79. context.arc(0, 0, this.radius, 0, 2 * Math.PI);
  80. if(this.fillStyle !== null)
  81. {
  82. context.fillStyle = this.fillStyle.get(context);
  83. context.fill();
  84. }
  85. if(this.strokeStyle !== null)
  86. {
  87. context.lineWidth = this.lineWidth;
  88. context.strokeStyle = this.strokeStyle.get(context);
  89. context.stroke();
  90. }
  91. };
  92. Circle.prototype.serialize = function(recursive)
  93. {
  94. var data = Object2D.prototype.serialize.call(this, recursive);
  95. data.radius = this.radius;
  96. data.strokeStyle = this.strokeStyle !== null ? this.strokeStyle.serialize() : null;
  97. data.lineWidth = this.lineWidth;
  98. data.fillStyle = this.fillStyle !== null ? this.fillStyle.serialize() : null;
  99. return data;
  100. };
  101. Circle.prototype.parse = function(data, root)
  102. {
  103. Object2D.prototype.parse.call(this, data, root);
  104. this.radius = data.radius;
  105. this.strokeStyle = data.strokeStyle !== null ? Style.parse(data.strokeStyle) : null;
  106. this.lineWidth = data.lineWidth;
  107. this.fillStyle = data.fillStyle !== null ? Style.parse(data.fillStyle) : null;
  108. };
  109. export {Circle};
  110. </code></pre>
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