objects_chart_Graph.js.html 5.9 KB

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  16. <h1 class="page-title">Source: objects/chart/Graph.js</h1>
  17. <section>
  18. <article>
  19. <pre class="prettyprint source linenums"><code>import {Object2D} from "../../Object2D.js";
  20. import {Vector2} from "../../math/Vector2.js";
  21. import {Box2} from "../../math/Box2.js";
  22. import {ColorStyle} from "../style/ColorStyle";
  23. /**
  24. * Graph object is used to draw simple graph data into the canvas.
  25. *
  26. * Graph data is composed of X, Y values.
  27. *
  28. * @class
  29. * @extends {Object2D}
  30. */
  31. function Graph()
  32. {
  33. Object2D.call(this);
  34. /**
  35. * Graph object containing the size of the object.
  36. */
  37. this.box = new Box2(new Vector2(-50, -35), new Vector2(50, 35));
  38. /**
  39. * Color of the box border line.
  40. */
  41. this.strokeStyle = new ColorStyle("rgb(0, 153, 255)");
  42. /**
  43. * Line width.
  44. */
  45. this.lineWidth = 1;
  46. /**
  47. * Background color of the box.
  48. */
  49. this.fillStyle = new ColorStyle("rgba(0, 153, 255, 0.3)");
  50. /**
  51. * Minimum value of the graph.
  52. */
  53. this.min = 0;
  54. /**
  55. * Maximum value of the graph.
  56. */
  57. this.max = 10;
  58. /**
  59. * Data to be presented in the graph.
  60. *
  61. * The array should store numeric values.
  62. */
  63. this.data = [];
  64. }
  65. Graph.prototype = Object.create(Object2D.prototype);
  66. Graph.prototype.constructor = Graph;
  67. Graph.prototype.type = "Graph";
  68. Object2D.register(Graph, "Graph");
  69. Graph.prototype.isInside = function(point)
  70. {
  71. return this.box.containsPoint(point);
  72. };
  73. Graph.prototype.draw = function(context, viewport, canvas)
  74. {
  75. if(this.data.length === 0)
  76. {
  77. return;
  78. }
  79. var width = this.box.max.x - this.box.min.x;
  80. var height = this.box.max.y - this.box.min.y;
  81. context.lineWidth = this.lineWidth;
  82. context.strokeStyle = this.strokeStyle.get(context);
  83. context.beginPath();
  84. var step = width / (this.data.length - 1);
  85. var gamma = this.max - this.min;
  86. context.moveTo(this.box.min.x, this.box.max.y - ((this.data[0] - this.min) / gamma) * height);
  87. for(var i = 1, s = step; i &lt; this.data.length; s += step, i++)
  88. {
  89. context.lineTo(this.box.min.x + s, this.box.max.y - ((this.data[i] - this.min) / gamma) * height);
  90. }
  91. context.stroke();
  92. if(this.fillStyle !== null)
  93. {
  94. context.fillStyle = this.fillStyle.get(context);
  95. context.lineTo(this.box.max.x, this.box.max.y);
  96. context.lineTo(this.box.min.x, this.box.max.y);
  97. context.fill();
  98. }
  99. };
  100. Graph.prototype.serialize = function(recursive)
  101. {
  102. var data = Object2D.prototype.serialize.call(this, recursive);
  103. data.box = this.box.toArray();
  104. data.strokeStyle = this.strokeStyle !== null ? this.strokeStyle.serialize() : null;
  105. data.lineWidth = this.lineWidth;
  106. data.fillStyle = this.fillStyle !== null ? this.fillStyle.serialize() : null;
  107. data.min = this.min;
  108. data.max = this.max;
  109. data.data = this.data;
  110. return data;
  111. };
  112. Graph.prototype.parse = function(data, root)
  113. {
  114. Object2D.prototype.parse.call(this, data, root);
  115. this.box.fromArray(data.box);
  116. this.strokeStyle = data.strokeStyle !== null ? Style.parse(data.strokeStyle) : null;
  117. this.lineWidth = data.lineWidth;
  118. this.fillStyle = data.fillStyle !== null ? Style.parse(data.fillStyle) : null;
  119. this.min = data.min;
  120. this.max = data.max;
  121. this.data = data.data;
  122. };
  123. export {Graph};
  124. </code></pre>
  125. </article>
  126. </section>
  127. </div>
  128. <nav>
  129. <h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="AnimationTimer.html">AnimationTimer</a></li><li><a href="BezierCurve.html">BezierCurve</a></li><li><a href="Box.html">Box</a></li><li><a href="Box2.html">Box2</a></li><li><a href="BoxMask.html">BoxMask</a></li><li><a href="Circle.html">Circle</a></li><li><a href="ColorStyle.html">ColorStyle</a></li><li><a href="DOM.html">DOM</a></li><li><a href="EventManager.html">EventManager</a></li><li><a href="FileUtils.html">FileUtils</a></li><li><a href="Gauge.html">Gauge</a></li><li><a href="GradientColorStop.html">GradientColorStop</a></li><li><a href="GradientStyle.html">GradientStyle</a></li><li><a href="Graph.html">Graph</a></li><li><a href="Helpers.html">Helpers</a></li><li><a href="Image.html">Image</a></li><li><a href="Key.html">Key</a></li><li><a href="Line.html">Line</a></li><li><a href="LinearGradientStyle.html">LinearGradientStyle</a></li><li><a href="Mask.html">Mask</a></li><li><a href="Matrix.html">Matrix</a></li><li><a href="MultiLineText.html">MultiLineText</a></li><li><a href="Node.html">Node</a></li><li><a href="NodeConnector.html">NodeConnector</a></li><li><a href="NodeGraph.html">NodeGraph</a></li><li><a href="NodeSocket.html">NodeSocket</a></li><li><a href="Object2D.html">Object2D</a></li><li><a href="Pattern.html">Pattern</a></li><li><a href="PatternStyle.html">PatternStyle</a></li><li><a href="Pointer.html">Pointer</a></li><li><a href="QuadraticCurve.html">QuadraticCurve</a></li><li><a href="RadialGradientStyle.html">RadialGradientStyle</a></li><li><a href="Renderer.html">Renderer</a></li><li><a href="RoundedBox.html">RoundedBox</a></li><li><a href="Style.html">Style</a></li><li><a href="Text.html">Text</a></li><li><a href="UUID.html">UUID</a></li><li><a href="Vector2.html">Vector2</a></li><li><a href="Viewport.html">Viewport</a></li><li><a href="ViewportControls.html">ViewportControls</a></li></ul><h3>Global</h3><ul><li><a href="global.html#writeFile">writeFile</a></li></ul>
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