objects_DOM.js.html 5.4 KB

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  16. <h1 class="page-title">Source: objects/DOM.js</h1>
  17. <section>
  18. <article>
  19. <pre class="prettyprint source linenums"><code>import {Object2D} from "../Object2D.js";
  20. import {Vector2} from "../math/Vector2.js";
  21. /**
  22. * A DOM object transformed using CSS3D to be included in the scene.
  23. *
  24. * DOM objects always stay on top of everything else, it is not possible to layer these object with regular canvas objects.
  25. *
  26. * By default mouse events are not supported for these objects (it does not implement pointer collision checking). Use the DOM events for interaction with these types of objects.
  27. *
  28. * @class
  29. * @param {Element} parentDOM Parent DOM element that contains the drawing canvas.
  30. * @param {string} type Type of the DOM element (e.g. "div", "p", ...)
  31. * @extends {Object2D}
  32. */
  33. function DOM(parentDOM, type)
  34. {
  35. Object2D.call(this);
  36. /**
  37. * Parent element that contains this DOM div.
  38. *
  39. * @type {Element}
  40. */
  41. this.parentDOM = parentDOM;
  42. /**
  43. * DOM element contained by this object.
  44. *
  45. * By default it has the pointerEvents style set to none. In order to use any DOM event with this object first you have to set the element.style.pointerEvents to "auto".
  46. *
  47. * @type {Element}
  48. */
  49. this.element = document.createElement(type || "div");
  50. this.element.style.transformStyle = "preserve-3d";
  51. this.element.style.position = "absolute";
  52. this.element.style.top = "0px";
  53. this.element.style.bottom = "0px";
  54. this.element.style.transformOrigin = "0px 0px";
  55. this.element.style.overflow = "auto";
  56. this.element.style.pointerEvents = "none";
  57. /**
  58. * Size of the DOM element (in world coordinates).
  59. */
  60. this.size = new Vector2(100, 100);
  61. }
  62. DOM.prototype = Object.create(Object2D.prototype);
  63. /**
  64. * DOM object implements onAdd() method to automatically attach the DOM object to the DOM tree.
  65. */
  66. DOM.prototype.onAdd = function()
  67. {
  68. this.parentDOM.appendChild(this.element);
  69. };
  70. /**
  71. * DOM object implements onAdd() method to automatically remove the DOM object to the DOM tree.
  72. */
  73. DOM.prototype.onRemove = function()
  74. {
  75. this.parentDOM.removeChild(this.element);
  76. };
  77. DOM.prototype.transform = function(context, viewport, canvas)
  78. {
  79. // CSS transformation matrix
  80. if(this.ignoreViewport)
  81. {
  82. this.element.style.transform = this.globalMatrix.cssTransform();
  83. }
  84. else
  85. {
  86. var projection = viewport.matrix.clone();
  87. projection.multiply(this.globalMatrix);
  88. this.element.style.transform = projection.cssTransform();
  89. }
  90. // Size of the element
  91. this.element.style.width = this.size.x + "px";
  92. this.element.style.height = this.size.y + "px";
  93. // Visibility
  94. this.element.style.display = this.visible ? "block" : "none";
  95. };
  96. export {DOM};
  97. </code></pre>
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  102. <h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="BezierCurve.html">BezierCurve</a></li><li><a href="Box.html">Box</a></li><li><a href="Box2.html">Box2</a></li><li><a href="BoxMask.html">BoxMask</a></li><li><a href="Circle.html">Circle</a></li><li><a href="DOM.html">DOM</a></li><li><a href="EventManager.html">EventManager</a></li><li><a href="Graph.html">Graph</a></li><li><a href="Helpers.html">Helpers</a></li><li><a href="Image.html">Image</a></li><li><a href="Key.html">Key</a></li><li><a href="Line.html">Line</a></li><li><a href="Mask.html">Mask</a></li><li><a href="Matrix.html">Matrix</a></li><li><a href="MultiLineText.html">MultiLineText</a></li><li><a href="Node.html">Node</a></li><li><a href="NodeConnector.html">NodeConnector</a></li><li><a href="NodeGraph.html">NodeGraph</a></li><li><a href="NodeSocket.html">NodeSocket</a></li><li><a href="Object2D.html">Object2D</a></li><li><a href="Pattern.html">Pattern</a></li><li><a href="Pointer.html">Pointer</a></li><li><a href="QuadraticCurve.html">QuadraticCurve</a></li><li><a href="Renderer.html">Renderer</a></li><li><a href="RoundedBox.html">RoundedBox</a></li><li><a href="Text.html">Text</a></li><li><a href="UUID.html">UUID</a></li><li><a href="Vector2.html">Vector2</a></li><li><a href="Viewport.html">Viewport</a></li><li><a href="ViewportControls.html">ViewportControls</a></li></ul><h3>Global</h3><ul><li><a href="global.html#connector">connector</a></li><li><a href="global.html#direction">direction</a></li><li><a href="global.html#inputs">inputs</a></li><li><a href="global.html#inputSocket">inputSocket</a></li><li><a href="global.html#name">name</a></li><li><a href="global.html#node">node</a></li><li><a href="global.html#outputs">outputs</a></li><li><a href="global.html#outputSocket">outputSocket</a></li><li><a href="global.html#text">text</a></li><li><a href="global.html#type">type</a></li></ul>
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