objects_node_NodeGraph.js.html 4.2 KB

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  16. <h1 class="page-title">Source: objects/node/NodeGraph.js</h1>
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  19. <pre class="prettyprint source linenums"><code>import {Object2D} from "../../Object2D";
  20. /**
  21. * Node graph object should be used as a container for node elements.
  22. *
  23. * The node graph object specifies how the nodes are processed, each individual node can store and process data, the node graph specified how this information is processed.
  24. *
  25. * All node elements are stored as children of the node graph.
  26. *
  27. * @class NodeGraph
  28. */
  29. function NodeGraph()
  30. {
  31. Object2D.call(this);
  32. }
  33. NodeGraph.prototype = Object.create(Object2D.prototype);
  34. /**
  35. * Create and add a new node of specific node type to the graph.
  36. *
  37. * Automatically finds an empty space as close as possible to other nodes to add this new node.
  38. *
  39. * @param {Node} node Node object to be added.
  40. * @return {Node} Node created (already added to the graph).
  41. */
  42. NodeGraph.prototype.addNode = function(node)
  43. {
  44. // Check available position on screen.
  45. var x = 0, y = 0;
  46. for(var i = 0; i &lt; this.children.length; i++)
  47. {
  48. if(this.children[i].position.x > x)
  49. {
  50. x = this.children[i].position.x;
  51. }
  52. if(this.children[i].position.y > y)
  53. {
  54. y = this.children[i].position.y;
  55. }
  56. }
  57. // Create and add new node
  58. node.position.set(x + 200, y / 2.0);
  59. this.add(node);
  60. if(node.registerSockets !== null)
  61. {
  62. node.registerSockets();
  63. }
  64. return node;
  65. };
  66. export {NodeGraph};
  67. </code></pre>
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