objects_Circle.js.html 4.6 KB

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  16. <h1 class="page-title">Source: objects/Circle.js</h1>
  17. <section>
  18. <article>
  19. <pre class="prettyprint source linenums"><code>import {Object2D} from "../Object2D.js";
  20. /**
  21. * Circle object draw a circular object, into the canvas.
  22. *
  23. * Can be used as a base to implement other circular objects, already implements the circle collision for pointer events.
  24. *
  25. * @class
  26. * @extends {Object2D}
  27. */
  28. function Circle()
  29. {
  30. Object2D.call(this);
  31. /**
  32. * Radius of the circle.
  33. */
  34. this.radius = 10.0;
  35. /**
  36. * Style of the object border line.
  37. *
  38. * If set null it is ignored.
  39. */
  40. this.strokeStyle = "#000000";
  41. /**
  42. * Line width, only used if a valid strokeStyle is defined.
  43. */
  44. this.lineWidth = 1;
  45. /**
  46. * Background color of the circle.
  47. *
  48. * If set null it is ignored.
  49. */
  50. this.fillStyle = "#FFFFFF";
  51. }
  52. Circle.prototype = Object.create(Object2D.prototype);
  53. Circle.prototype.constructor = Circle;
  54. Circle.prototype.type = "Circle";
  55. Object2D.register(Circle, "Circle");
  56. Circle.prototype.isInside = function(point)
  57. {
  58. return point.length() &lt;= this.radius;
  59. };
  60. Circle.prototype.onPointerEnter = function(pointer, viewport)
  61. {
  62. this.fillStyle = "#CCCCCC";
  63. };
  64. Circle.prototype.onPointerLeave = function(pointer, viewport)
  65. {
  66. this.fillStyle = "#FFFFFF";
  67. };
  68. Circle.prototype.draw = function(context, viewport, canvas)
  69. {
  70. context.beginPath();
  71. context.arc(0, 0, this.radius, 0, 2 * Math.PI);
  72. if(this.fillStyle !== null)
  73. {
  74. context.fillStyle = this.fillStyle;
  75. context.fill();
  76. }
  77. if(this.strokeStyle !== null)
  78. {
  79. context.lineWidth = this.lineWidth;
  80. context.strokeStyle = this.strokeStyle;
  81. context.stroke();
  82. }
  83. };
  84. Circle.prototype.serialize = function(recursive)
  85. {
  86. var data = Object2D.prototype.serialize.call(this, recursive);
  87. data.radius = this.radius;
  88. data.strokeStyle = this.strokeStyle;
  89. data.lineWidth = this.lineWidth;
  90. data.fillStyle = this.fillStyle;
  91. return data;
  92. };
  93. Circle.prototype.parse = function(data, root)
  94. {
  95. Object2D.prototype.parse.call(this, data, root);
  96. this.radius = data.radius;
  97. this.strokeStyle = data.strokeStyle;
  98. this.lineWidth = data.lineWidth;
  99. this.fillStyle = data.fillStyle;
  100. };
  101. export {Circle};
  102. </code></pre>
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