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- <title>JSDoc: Source: objects/BezierCurve.js</title>
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- <h1 class="page-title">Source: objects/BezierCurve.js</h1>
-
-
- <section>
- <article>
- <pre class="prettyprint source linenums"><code>"use strict";
- import {Object2D} from "../Object2D.js";
- import {Vector2} from "../math/Vector2.js";
- import {Circle} from "./Circle.js";
- import {Line} from "./Line.js";
- /**
- * BezierCurve object draw as bezier curve between two points.
- *
- * @class
- */
- function BezierCurve()
- {
- Object2D.call(this);
- /**
- * Initial point of the curve.
- *
- * Can be equal to the position object of another object. (Making it automatically follow that object.)
- */
- this.from = new Vector2();
- /**
- * Intial position control point, indicates the tangent of the bezier curve on the first point.
- */
- this.fromCp = new Vector2();
- /**
- * Final point of the curve.
- *
- * Can be equal to the position object of another object. (Making it automatically follow that object.)
- */
- this.to = new Vector2();
- /**
- * Final position control point, indicates the tangent of the bezier curve on the last point.
- */
- this.toCp = new Vector2();
- /**
- * Color of the line.
- */
- this.strokeStyle = "#000000";
- /**
- * Dash line pattern to be used, is empty draws a solid line.
- */
- this.dashPattern = [5, 5];
- /**
- * BezierCurve width.
- */
- this.lineWidth = 1;
- }
- BezierCurve.prototype = Object.create(Object2D.prototype);
- /**
- * Create a bezier curve helper, to edit the bezier curve anchor points.
- *
- * @static
- */
- BezierCurve.curveHelper = function(object)
- {
- var fromCp = new Circle();
- fromCp.radius = 3;
- fromCp.layer = object.layer + 1;
- fromCp.draggable = true;
- fromCp.onPointerDrag = function(pointer, viewport, delta)
- {
- Object2D.prototype.onPointerDrag.call(this, pointer, viewport, delta);
- object.fromCp.copy(fromCp.position);
- };
- object.parent.add(fromCp);
- var fromLine = new Line();
- fromLine.from = object.from;
- fromLine.to = object.fromCp;
- object.parent.add(fromLine);
- var toCp = new Circle();
- toCp.radius = 3;
- toCp.layer = object.layer + 1;
- toCp.draggable = true;
- toCp.onPointerDrag = function(pointer, viewport, delta)
- {
- Object2D.prototype.onPointerDrag.call(this, pointer, viewport, delta);
- object.toCp.copy(toCp.position);
- };
- object.parent.add(toCp);
- var toLine = new Line();
- toLine.from = object.to;
- toLine.to = object.toCp;
- object.parent.add(toLine);
- };
- BezierCurve.prototype.draw = function(context, viewport, canvas)
- {
- context.lineWidth = this.lineWidth;
- context.strokeStyle = this.strokeStyle;
- context.setLineDash(this.dashPattern);
-
- context.beginPath();
- context.moveTo(this.from.x, this.from.y);
- context.bezierCurveTo(this.fromCp.x, this.fromCp.y, this.toCp.x, this.toCp.y, this.to.x, this.to.y);
- context.stroke();
- };
- export {BezierCurve};
- </code></pre>
- </article>
- </section>
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- <h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="BezierCurve.html">BezierCurve</a></li><li><a href="Box.html">Box</a></li><li><a href="Box2.html">Box2</a></li><li><a href="BoxMask.html">BoxMask</a></li><li><a href="Circle.html">Circle</a></li><li><a href="DOM.html">DOM</a></li><li><a href="EventManager.html">EventManager</a></li><li><a href="Graph.html">Graph</a></li><li><a href="Helpers.html">Helpers</a></li><li><a href="Image.html">Image</a></li><li><a href="Key.html">Key</a></li><li><a href="Line.html">Line</a></li><li><a href="Mask.html">Mask</a></li><li><a href="Matrix.html">Matrix</a></li><li><a href="Object2D.html">Object2D</a></li><li><a href="Pattern.html">Pattern</a></li><li><a href="Pointer.html">Pointer</a></li><li><a href="Renderer.html">Renderer</a></li><li><a href="Text.html">Text</a></li><li><a href="UUID.html">UUID</a></li><li><a href="Vector2.html">Vector2</a></li><li><a href="Viewport.html">Viewport</a></li><li><a href="ViewportControls.html">ViewportControls</a></li></ul>
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