Object2D.js 2.3 KB

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  1. "use strict";
  2. /**
  3. * Base 2D object class, implements all the object positioning and scalling features.
  4. *
  5. * @class
  6. */
  7. function Object2D()
  8. {
  9. /**
  10. * UUID of the object.
  11. */
  12. this.uuid = UUID.generate();
  13. /**
  14. * List of children objects attached to the object.
  15. */
  16. this.children = [];
  17. /**
  18. * Parent object, the object position is affected by its parent position.
  19. */
  20. this.parent = null;
  21. /**
  22. * Position of the object.
  23. */
  24. this.position = new Vector2(0, 0);
  25. /**
  26. * Scale of the object.
  27. */
  28. this.scale = new Vector2(1, 1);
  29. /**
  30. * Rotation of the object relative to its center.
  31. */
  32. this.rotation = 0.0;
  33. /**
  34. * Layer of this object, objects are sorted by layer value.
  35. *
  36. * Lower layer value is draw first.
  37. */
  38. this.layer = 0;
  39. /**
  40. * Local transformation matrix applied to the object.
  41. */
  42. this.matrix = new Matrix();
  43. /**
  44. * If true the matrix is updated before rendering the object.
  45. */
  46. this.matrixNeedsUpdate = true;
  47. }
  48. /**
  49. * Traverse the object tree and run a function for all objects.
  50. *
  51. * @param callback Callback function that receives the object as parameter.
  52. */
  53. Object2D.prototype.traverse = function(callback)
  54. {
  55. callback(this);
  56. var children = this.children;
  57. for(var i = 0; i < children.length; i++)
  58. {
  59. children[i].traverse(callback);
  60. }
  61. };
  62. /**
  63. * Attach a children to the object.
  64. *
  65. * @param object Object to attach to this object.
  66. */
  67. Object2D.prototype.add = function(object)
  68. {
  69. object.parent = this;
  70. this.children.push(object);
  71. };
  72. /**
  73. * Remove object from the children list.
  74. *
  75. * @param object Object to be removed.
  76. */
  77. Object2D.prototype.remove = function(object)
  78. {
  79. var index = this.children.indexOf(object);
  80. if(index !== -1)
  81. {
  82. this.children[index].parent = null;
  83. this.children.splice(index, 1)
  84. }
  85. };
  86. /**
  87. * Update the transformation matrix of the object.
  88. */
  89. Object2D.prototype.updateMatrix = function(context)
  90. {
  91. if(true) //this.matrixNeedsUpdate)
  92. {
  93. this.matrix.compose(this.position.x, this.position.y, this.scale.x, this.scale.y, this.rotation);
  94. this.matrixNeedsUpdate = false;
  95. }
  96. };
  97. /**
  98. * Draw the object into the canvas.
  99. *
  100. * Has to be implemented by underlying classes.
  101. *
  102. * @param context Canvas 2d drawing context.
  103. * @param canvas The canvas DOM element where its being drawn.
  104. */
  105. Object2D.prototype.draw = function(context){};