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- "use strict";
- /**
- * Used to indicate how the user views the content inside of the canvas.
- *
- * @class
- */
- function Viewport()
- {
- /**
- * UUID of the object.
- */
- this.uuid = UUID.generate();
- /**
- * Position of the object.
- */
- this.position = new Vector2(0, 0);
- /**
- * Scale of the object.
- */
- this.scale = 1.0
- /**
- * Rotation of the object relative to its center.
- */
- this.rotation = 0.0;
- /**
- * Local transformation matrix applied to the object.
- */
- this.matrix = new Matrix();
- /**
- * If true the matrix is updated before rendering the object.
- */
- this.matrixNeedsUpdate = true;
- }
- /**
- * Set the transformation of the canvas context.
- *
- * @param context Canvas 2d drawing context.
- * @param canvas The canvas DOM element where its being drawn.
- */
- Viewport.prototype.updateMatrix = function(context, canvas)
- {
- if(true) //this.matrixNeedsUpdate)
- {
- this.matrix.compose(this.position.x, this.position.y, this.scale, this.scale, this.rotation);
- this.matrixNeedsUpdate = false;
- }
- };
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