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- "use strict";
- /**
- * 2D 3x2 transformation matrix, applied to the canvas elements.
- *
- * @class
- */
- function Matrix(values)
- {
- if(values !== undefined)
- {
- this.m = values;
- }
- else
- {
- this.m = null;
- this.reset();
- }
- }
- /**
- * Reset this matrix to indentity.
- */
- Matrix.prototype.reset = function()
- {
- this.m = [1, 0, 0, 1, 0, 0];
- };
- /**
- * Multiply another matrix by this one and store the result.
- *
- * @param mat Matrix array.
- */
- Matrix.prototype.multiply = function(mat)
- {
- var m0 = this.m[0] * mat[0] + this.m[2] * mat[1];
- var m1 = this.m[1] * mat[0] + this.m[3] * mat[1];
- var m2 = this.m[0] * mat[2] + this.m[2] * mat[3];
- var m3 = this.m[1] * mat[2] + this.m[3] * mat[3];
- var m4 = this.m[0] * mat[4] + this.m[2] * mat[5] + this.m[4];
- var m5 = this.m[1] * mat[4] + this.m[3] * mat[5] + this.m[5];
-
- this.m = [m0, m1, m2, m3, m4, m5];
- };
- /**
- * Premultiply another matrix by this one and store the result.
- *
- * @param mat Matrix array to multiply.
- */
- Matrix.prototype.premultiply = function(mat)
- {
- var m0 = mat[0] * this.m[0] + mat[2] * this.m[1];
- var m1 = mat[1] * this.m[0] + mat[3] * this.m[1];
- var m2 = mat[0] * this.m[2] + mat[2] * this.m[3];
- var m3 = mat[1] * this.m[2] + mat[3] * this.m[3];
- var m4 = mat[0] * this.m[4] + mat[2] * this.m[5] + mat[4];
- var m5 = mat[1] * this.m[4] + mat[3] * this.m[5] + mat[5];
-
- this.m = [m0, m1, m2, m3, m4, m5];
- };
- /**
- * Compose this transformation matrix with position scale and rotation.
- */
- Matrix.prototype.compose = function(px, py, sx, sy, a)
- {
- this.m = [1, 0, 0, 1, px, py];
- var c = Math.cos(a);
- var s = Math.sin(a);
- this.multiply([c, s, -s, c, 0, 0]);
- this.scale(sx, sy);
- };
- /**
- * Apply translation to this matrix.
- */
- Matrix.prototype.translate = function(x, y)
- {
- this.multiply([1, 0, 0, 1, x, y]);
- };
- /**
- * Apply rotation to this matrix.
- *
- * @param angle Angle in radians.
- */
- Matrix.prototype.rotate = function(angle)
- {
- var c = Math.cos(angle);
- var s = Math.sin(angle);
- var mat = [c, s, -s, c, 0, 0];
- this.multiply(mat);
- };
- /**
- * Apply scale to this matrix.
- */
- Matrix.prototype.scale = function(x, y)
- {
- this.multiply([x, 0, 0, y, 0, 0]);
- };
- /**
- * Apply skew to this matrix.
- */
- Matrix.prototype.skew = function(radianX, radianY)
- {
- this.multiply([1, Math.tan(radianY), Math.tan(radianX), 1, 0, 0]);
- };
- /**
- * Get the matrix determinant.
- */
- Matrix.prototype.determinant = function()
- {
- return 1 / (this.m[0] * this.m[3] - this.m[1] * this.m[2]);
- };
- /**
- * Get the ivnerse matrix.
- */
- Matrix.prototype.getInverse = function()
- {
- var d = this.determinant();
- return [this.m[3] * d, -this.m[1] * d, -this.m[2] * d, this.m[0] * d, d * (this.m[2] * this.m[5] - this.m[3] * this.m[4]), d * (this.m[1] * this.m[4] - this.m[0] * this.m[5])];
- }
- /**
- * Set a canvas context to use this transformation.
- */
- Matrix.prototype.setContextTransform = function(context)
- {
- context.setTransform(this.m[0], this.m[1], this.m[2], this.m[3], this.m[4], this.m[5]);
- };
- /**
- * Transform on top of the current context transformation.
- */
- Matrix.prototype.tranformContext = function(context)
- {
- context.transform(this.m[0], this.m[1], this.m[2], this.m[3], this.m[4], this.m[5]);
- };
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