objects_BezierCurve.js.html 5.8 KB

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  16. <h1 class="page-title">Source: objects/BezierCurve.js</h1>
  17. <section>
  18. <article>
  19. <pre class="prettyprint source linenums"><code>import {Object2D} from "../Object2D.js";
  20. import {Vector2} from "../math/Vector2.js";
  21. import {Circle} from "./Circle.js";
  22. import {Line} from "./Line.js";
  23. /**
  24. * Bezier curve object draw as bezier curve between two points.
  25. *
  26. * Bezier curve data is composed of two anchor points, one for the start of the curve and one for the end of the curve.
  27. *
  28. * @class
  29. * @extends {Line}
  30. */
  31. function BezierCurve()
  32. {
  33. Line.call(this);
  34. /**
  35. * Initial position control point, indicates the tangent of the bezier curve on the first point.
  36. *
  37. * @type {Vector2}
  38. */
  39. this.fromCp = new Vector2();
  40. /**
  41. * Final position control point, indicates the tangent of the bezier curve on the last point.
  42. *
  43. * @type {Vector2}
  44. */
  45. this.toCp = new Vector2();
  46. }
  47. BezierCurve.prototype = Object.create(Line.prototype);
  48. BezierCurve.prototype.constructor = BezierCurve;
  49. BezierCurve.prototype.type = "BezierCurve";
  50. Object2D.register(BezierCurve, "BezierCurve");
  51. /**
  52. * Create a bezier curve helper, to edit the bezier curve anchor points.
  53. *
  54. * Helper objects are added to the parent of the curve object.
  55. *
  56. * @static
  57. * @param {BezierCurve} object Object to create the helper for.
  58. */
  59. BezierCurve.curveHelper = function(object)
  60. {
  61. var fromCp = new Circle();
  62. fromCp.radius = 3;
  63. fromCp.layer = object.layer + 1;
  64. fromCp.draggable = true;
  65. fromCp.onPointerDrag = function(pointer, viewport, delta)
  66. {
  67. Object2D.prototype.onPointerDrag.call(this, pointer, viewport, delta);
  68. object.fromCp.copy(fromCp.position);
  69. };
  70. object.parent.add(fromCp);
  71. var fromLine = new Line();
  72. fromLine.from = object.from;
  73. fromLine.to = object.fromCp;
  74. object.parent.add(fromLine);
  75. var toCp = new Circle();
  76. toCp.radius = 3;
  77. toCp.layer = object.layer + 1;
  78. toCp.draggable = true;
  79. toCp.onPointerDrag = function(pointer, viewport, delta)
  80. {
  81. Object2D.prototype.onPointerDrag.call(this, pointer, viewport, delta);
  82. object.toCp.copy(toCp.position);
  83. };
  84. object.parent.add(toCp);
  85. var toLine = new Line();
  86. toLine.from = object.to;
  87. toLine.to = object.toCp;
  88. object.parent.add(toLine);
  89. };
  90. BezierCurve.prototype.draw = function(context, viewport, canvas)
  91. {
  92. context.beginPath();
  93. context.moveTo(this.from.x, this.from.y);
  94. context.bezierCurveTo(this.fromCp.x, this.fromCp.y, this.toCp.x, this.toCp.y, this.to.x, this.to.y);
  95. context.stroke();
  96. };
  97. BezierCurve.prototype.serialize = function(recursive)
  98. {
  99. var data = Line.prototype.serialize.call(this, recursive);
  100. data.fromCp = this.fromCp.toArray();
  101. data.toCp = this.toCp.toArray();
  102. return data;
  103. };
  104. BezierCurve.prototype.parse = function(data, root)
  105. {
  106. Line.prototype.parse.call(this, data, root);
  107. this.fromCp.fromArray(data.fromCp);
  108. this.toCp.fromArray(data.toCp);
  109. };
  110. export {BezierCurve};
  111. </code></pre>
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