objects_Circle.js.html 5.4 KB

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  16. <h1 class="page-title">Source: objects/Circle.js</h1>
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  18. <article>
  19. <pre class="prettyprint source linenums"><code>import {Object2D} from "../Object2D.js";
  20. import {ColorStyle} from "./style/ColorStyle";
  21. import {Style} from "./style/Style";
  22. /**
  23. * Circle object draw a circular object, into the canvas.
  24. *
  25. * Can be used as a base to implement other circular objects, already implements the circle collision for pointer events.
  26. *
  27. * @class
  28. * @extends {Object2D}
  29. */
  30. function Circle()
  31. {
  32. Object2D.call(this);
  33. /**
  34. * Radius of the circle.
  35. *
  36. * @type {number}
  37. */
  38. this.radius = 10.0;
  39. /**
  40. * Style of the object border line.
  41. *
  42. * If set null it is ignored.
  43. *
  44. * @type {Style}
  45. */
  46. this.strokeStyle = new ColorStyle("#000000");
  47. /**
  48. * Line width, only used if a valid strokeStyle is defined.
  49. *
  50. * @type {number}
  51. */
  52. this.lineWidth = 1;
  53. /**
  54. * Background color of the circle.
  55. *
  56. * If set null it is ignored.
  57. *
  58. * @type {Style}
  59. */
  60. this.fillStyle = new ColorStyle("#FFFFFF");
  61. }
  62. Circle.prototype = Object.create(Object2D.prototype);
  63. Circle.prototype.constructor = Circle;
  64. Circle.prototype.type = "Circle";
  65. Object2D.register(Circle, "Circle");
  66. Circle.prototype.isInside = function(point)
  67. {
  68. return point.length() &lt;= this.radius;
  69. };
  70. Circle.prototype.draw = function(context, viewport, canvas)
  71. {
  72. context.beginPath();
  73. context.arc(0, 0, this.radius, 0, 2 * Math.PI);
  74. if(this.fillStyle !== null)
  75. {
  76. context.fillStyle = this.fillStyle.get(context);
  77. context.fill();
  78. }
  79. if(this.strokeStyle !== null)
  80. {
  81. context.lineWidth = this.lineWidth;
  82. context.strokeStyle = this.strokeStyle.get(context);
  83. context.stroke();
  84. }
  85. };
  86. Circle.prototype.serialize = function(recursive)
  87. {
  88. var data = Object2D.prototype.serialize.call(this, recursive);
  89. data.radius = this.radius;
  90. data.strokeStyle = this.strokeStyle !== null ? this.strokeStyle.serialize() : null;
  91. data.lineWidth = this.lineWidth;
  92. data.fillStyle = this.fillStyle !== null ? this.fillStyle.serialize() : null;
  93. return data;
  94. };
  95. Circle.prototype.parse = function(data, root)
  96. {
  97. Object2D.prototype.parse.call(this, data, root);
  98. this.radius = data.radius;
  99. this.strokeStyle = data.strokeStyle !== null ? Style.parse(data.strokeStyle) : null;
  100. this.lineWidth = data.lineWidth;
  101. this.fillStyle = data.fillStyle !== null ? Style.parse(data.fillStyle) : null;
  102. };
  103. export {Circle};
  104. </code></pre>
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