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- <h1 class="page-title">Source: objects/DOM.js</h1>
-
-
- <section>
- <article>
- <pre class="prettyprint source linenums"><code>import {Object2D} from "../Object2D.js";
- import {Vector2} from "../math/Vector2.js";
- /**
- * A DOM object transformed using CSS3D to be included in the scene.
- *
- * DOM objects always stay on top or bellow (depending on the DOM parent placement) of everything else. It is not possible to layer these object with regular canvas objects.
- *
- * By default mouse events are not supported for these objects (it does not implement pointer collision checking). Use the DOM events for interaction with these types of objects.
- *
- * @class
- * @param {string} type Type of the DOM element (e.g. "div", "p", ...)
- * @extends {Object2D}
- */
- function DOM(type)
- {
- Object2D.call(this);
- /**
- * Parent element that contains this DOM object.
- *
- * The DOM parent element if not set manually is automatically set to the parent of the drawing canvas.
- *
- * @type {Element}
- */
- this.parentElement = null;
- /**
- * DOM element contained by this object.
- *
- * By default it has the pointerEvents style set to none. In order to use any DOM event with this object first you have to set the element.style.pointerEvents to "auto".
- *
- * @type {Element}
- */
- this.element = document.createElement(type || "div");
- this.element.style.transformStyle = "preserve-3d";
- this.element.style.position = "absolute";
- this.element.style.top = "0px";
- this.element.style.bottom = "0px";
- this.element.style.transformOrigin = "0px 0px";
- this.element.style.overflow = "auto";
- this.element.style.pointerEvents = "none";
-
- /**
- * Size of the DOM element, in world coordinates.
- *
- * Size is used to set the width and height of the DOM element.
- *
- * @type {Vector2}
- */
- this.size = new Vector2(100, 100);
- }
- DOM.prototype = Object.create(Object2D.prototype);
- DOM.prototype.constructor = DOM;
- DOM.prototype.type = "DOM";
- Object2D.register(DOM, "DOM");
- /**
- * DOM object implements onAdd() method to automatically attach the DOM object to the DOM tree.
- */
- DOM.prototype.onAdd = function()
- {
- if(this.parentElement !== null)
- {
- this.parentElement.appendChild(this.element);
- }
- };
- /**
- * DOM object implements onRemove() method to automatically remove the DOM object to the DOM tree.
- */
- DOM.prototype.onRemove = function()
- {
- if(this.parentElement !== null)
- {
- this.parentElement.removeChild(this.element);
- }
- };
- DOM.prototype.transform = function(context, viewport, canvas, renderer)
- {
- // Check if the DOM element parent is null
- if(this.parentElement === null)
- {
- this.parentElement = renderer.getDomContainer();
- this.parentElement.appendChild(this.element);
- }
- // CSS transformation matrix
- if(this.ignoreViewport)
- {
- this.element.style.transform = this.globalMatrix.cssTransform();
- }
- else
- {
- var projection = viewport.matrix.clone();
- projection.multiply(this.globalMatrix);
- this.element.style.transform = projection.cssTransform();
- }
- // Size of the element
- this.element.style.width = this.size.x + "px";
- this.element.style.height = this.size.y + "px";
- // Visibility
- this.element.style.display = this.visible ? "block" : "none";
- };
- DOM.prototype.serialize = function(recursive)
- {
- var data = Object2D.prototype.serialize.call(this, recursive);
- data.size = this.size.toArray();
- data.element = this.element.outerHTML;
- return data;
- };
- DOM.prototype.parse = function(data, root)
- {
- Object2D.prototype.parse.call(this, data, root);
- this.size.fromArray(data.size);
- var parser = new DOMParser();
- var doc = parser.parseFromString(this.element.outerHTML, 'text/html');
- this.element = doc.body.children[0];
- };
- export {DOM};
- </code></pre>
- </article>
- </section>
- </div>
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