objects_Graph.js.html 5.2 KB

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  16. <h1 class="page-title">Source: objects/Graph.js</h1>
  17. <section>
  18. <article>
  19. <pre class="prettyprint source linenums"><code>import {Object2D} from "../Object2D.js";
  20. import {Vector2} from "../math/Vector2.js";
  21. import {Box2} from "../math/Box2.js";
  22. /**
  23. * Graph object is used to draw simple graph data into the canvas.
  24. *
  25. * Graph data is composed of X, Y values.
  26. *
  27. * @class
  28. * @extends {Object2D}
  29. */
  30. function Graph()
  31. {
  32. Object2D.call(this);
  33. /**
  34. * Graph object containing the size of the object.
  35. */
  36. this.box = new Box2(new Vector2(-50, -35), new Vector2(50, 35));
  37. /**
  38. * Color of the box border line.
  39. */
  40. this.strokeStyle = "rgb(0, 153, 255)";
  41. /**
  42. * Line width.
  43. */
  44. this.lineWidth = 1;
  45. /**
  46. * Background color of the box.
  47. */
  48. this.fillStyle = "rgba(0, 153, 255, 0.3)";
  49. /**
  50. * Minimum value of the graph.
  51. */
  52. this.min = 0;
  53. /**
  54. * Maximum value of the graph.
  55. */
  56. this.max = 10;
  57. /**
  58. * Data to be presented in the graph.
  59. *
  60. * The array should store numeric values.
  61. */
  62. this.data = [];
  63. }
  64. Graph.prototype = Object.create(Object2D.prototype);
  65. Graph.prototype.constructor = Graph;
  66. Graph.prototype.type = "Graph";
  67. Object2D.register(Graph, "Graph");
  68. Graph.prototype.isInside = function(point)
  69. {
  70. return this.box.containsPoint(point);
  71. };
  72. Graph.prototype.draw = function(context, viewport, canvas)
  73. {
  74. if(this.data.length === 0)
  75. {
  76. return;
  77. }
  78. var width = this.box.max.x - this.box.min.x;
  79. var height = this.box.max.y - this.box.min.y;
  80. context.lineWidth = this.lineWidth;
  81. context.strokeStyle = this.strokeStyle;
  82. context.beginPath();
  83. var step = width / (this.data.length - 1);
  84. var gamma = this.max - this.min;
  85. context.moveTo(this.box.min.x, this.box.max.y - ((this.data[0] - this.min) / gamma) * height);
  86. for(var i = 1, s = step; i &lt; this.data.length; s += step, i++)
  87. {
  88. context.lineTo(this.box.min.x + s, this.box.max.y - ((this.data[i] - this.min) / gamma) * height);
  89. }
  90. context.stroke();
  91. if(this.fillStyle !== null)
  92. {
  93. context.fillStyle = this.fillStyle;
  94. context.lineTo(this.box.max.x, this.box.max.y);
  95. context.lineTo(this.box.min.x, this.box.max.y);
  96. context.fill();
  97. }
  98. };
  99. Graph.prototype.serialize = function(recursive)
  100. {
  101. var data = Object2D.prototype.serialize.call(this, recursive);
  102. data.box = this.box.toArray();
  103. data.strokeStyle = this.strokeStyle;
  104. data.lineWidth = this.lineWidth;
  105. data.fillStyle = this.fillStyle;
  106. data.min = this.min;
  107. data.max = this.max;
  108. data.data = this.data;
  109. return data;
  110. };
  111. Graph.prototype.parse = function(data, root)
  112. {
  113. Object2D.prototype.parse.call(this, data, root);
  114. this.box.fromArray(data.box);
  115. this.strokeStyle = data.strokeStyle;
  116. this.lineWidth = data.lineWidth;
  117. this.fillStyle = data.fillStyle;
  118. this.min = data.min;
  119. this.max = data.max;
  120. this.data = data.data;
  121. };
  122. export {Graph};
  123. </code></pre>
  124. </article>
  125. </section>
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  127. <nav>
  128. <h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="AnimationTimer.html">AnimationTimer</a></li><li><a href="BezierCurve.html">BezierCurve</a></li><li><a href="Box.html">Box</a></li><li><a href="Box2.html">Box2</a></li><li><a href="BoxMask.html">BoxMask</a></li><li><a href="Circle.html">Circle</a></li><li><a href="DOM.html">DOM</a></li><li><a href="EventManager.html">EventManager</a></li><li><a href="FileUtils.html">FileUtils</a></li><li><a href="Graph.html">Graph</a></li><li><a href="Helpers.html">Helpers</a></li><li><a href="Image.html">Image</a></li><li><a href="Key.html">Key</a></li><li><a href="Line.html">Line</a></li><li><a href="Mask.html">Mask</a></li><li><a href="Matrix.html">Matrix</a></li><li><a href="MultiLineText.html">MultiLineText</a></li><li><a href="Node.html">Node</a></li><li><a href="NodeConnector.html">NodeConnector</a></li><li><a href="NodeGraph.html">NodeGraph</a></li><li><a href="NodeSocket.html">NodeSocket</a></li><li><a href="Object2D.html">Object2D</a></li><li><a href="Pattern.html">Pattern</a></li><li><a href="Pointer.html">Pointer</a></li><li><a href="QuadraticCurve.html">QuadraticCurve</a></li><li><a href="Renderer.html">Renderer</a></li><li><a href="RoundedBox.html">RoundedBox</a></li><li><a href="Text.html">Text</a></li><li><a href="UUID.html">UUID</a></li><li><a href="Vector2.html">Vector2</a></li><li><a href="Viewport.html">Viewport</a></li><li><a href="ViewportControls.html">ViewportControls</a></li></ul><h3>Global</h3><ul><li><a href="global.html#writeFile">writeFile</a></li></ul>
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