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- <title>JSDoc: Source: objects/node/Node.js</title>
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- <h1 class="page-title">Source: objects/node/Node.js</h1>
-
-
- <section>
- <article>
- <pre class="prettyprint source linenums"><code>import {NodeSocket} from "./NodeSocket";
- import {RoundedBox} from "../RoundedBox";
- import {Object2D} from "../../Object2D";
- /**
- * Node objects can be connected between them to create graphs.
- *
- * Each node contains inputs, outputs and a set of attributes containing their state. Inputs can be connected to outputs of other nodes, and vice-versa.
- *
- * This class implements node basic functionality, the logic to connect node and define inputs/outputs of the nodes.
- *
- * @class
- * @extends {RoundedBox}
- */
- function Node()
- {
- RoundedBox.call(this);
- this.draggable = true;
- /**
- * List of inputs of the node.
- *
- * @type {NodeSocket[]}
- */
- this.inputs = [];
- /**
- * List of outputs of the node.
- *
- * @type {NodeSocket[]}
- */
- this.outputs = [];
- }
- Node.prototype = Object.create(RoundedBox.prototype);
- Node.prototype.constructor = Node;
- Node.prototype.type = "Node";
- Object2D.register(Node, "Node");
- /**
- * This method should be used for the node to register their socket inputs/outputs.
- *
- * It is called automatically after the node is added to the node graph to create sockets.
- */
- Node.prototype.registerSockets = null;
- /**
- * Add input to this node, can be connected to other nodes to receive data.
- *
- * @param {string} type Data type of the node socket.
- * @param {string} name Name of the node socket.
- * @return {NodeSocket} Node socket created for this node.
- */
- Node.prototype.addInput = function(type, name)
- {
- var socket = new NodeSocket(this, NodeSocket.INPUT, type, name);
- this.inputs.push(socket);
- this.parent.add(socket);
- return socket;
- };
- /**
- * Add output socket to this node, can be connected to other nodes to send data.
- *
- * @param {string} type Data type of the node socket.
- * @param {string} name Name of the node socket.
- * @return {NodeSocket} Node socket created for this node.
- */
- Node.prototype.addOutput = function(type, name)
- {
- var socket = new NodeSocket(this, NodeSocket.OUTPUT, type, name);
- this.outputs.push(socket);
- this.parent.add(socket);
- return socket;
- };
- /**
- * Get a output socket by its name. If there are multiple sockets with the same name only the first one found is returned.
- *
- * @param {string} name Name of the node socket to get.
- * @return {NodeSocket} Node socket if it was found, null otherwise.
- */
- Node.prototype.getOutput = function(name)
- {
- for(var i = 0; i < this.outputs.length; i++)
- {
- if(this.outputs[i].name === name)
- {
- return this.outputs[i];
- }
- }
- return null;
- };
- /**
- * Get a input socket by its name. If there are multiple sockets with the same name only the first one found is returned.
- *
- * @param {string} name Name of the node socket to get.
- * @return {NodeSocket} Node socket if it was found, null otherwise.
- */
- Node.prototype.getInput = function(name)
- {
- for(var i = 0; i < this.inputs.length; i++)
- {
- if(this.inputs[i].name === name)
- {
- return this.inputs[i];
- }
- }
- return null;
- };
- Node.prototype.destroy = function()
- {
- RoundedBox.prototype.destroy.call(this);
- for(var i = 0; i < this.inputs.length; i++)
- {
- this.inputs[i].destroy();
- }
- for(var i = 0; i < this.outputs.length; i++)
- {
- this.outputs[i].destroy();
- }
- };
- Node.prototype.onUpdate = function()
- {
- var height = this.box.max.y - this.box.min.y;
- // Input hooks position
- var step = height / (this.inputs.length + 1);
- var start = this.box.min.y + step;
- for(var i = 0; i < this.inputs.length; i++)
- {
- this.inputs[i].position.set(this.position.x + this.box.min.x, this.position.y + (start + step * i));
- }
- // Output hooks position
- step = height / (this.outputs.length + 1);
- start = this.box.min.y + step;
- for(var i = 0; i < this.outputs.length; i++)
- {
- this.outputs[i].position.set(this.position.x + this.box.max.x, this.position.y + (start + step * i));
- }
- };
- Node.prototype.serialize = function(recursive)
- {
- var data = RoundedBox.prototype.serialize.call(this, recursive);
- data.inputs = [];
- for(var i = 0; i < this.inputs.length; i++)
- {
- data.inputs.push(this.inputs[i].uuid);
- }
- data.outputs = [];
- for(var i = 0; i < this.outputs.length; i++)
- {
- data.outputs.push(this.outputs[i].uuid);
- }
- return data;
- };
- Node.prototype.parse = function(data, root)
- {
- RoundedBox.prototype.parse.call(this, data, root);
- for(var i = 0; i < data.inputs.length; i++)
- {
- this.inputs.push(root.getChildByUUID(data.inputs[i]));
- }
- for(var i = 0; i < data.outputs.length; i++)
- {
- this.outputs.push(root.getChildByUUID(data.outputs[i]));
- }
- };
- export {Node};
- </code></pre>
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