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objects_node_NodeConnector.js.html 5.9 KB

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  16. <h1 class="page-title">Source: objects/node/NodeConnector.js</h1>
  17. <section>
  18. <article>
  19. <pre class="prettyprint source linenums"><code>import {BezierCurve} from "../BezierCurve";
  20. import {Object2D} from "../../Object2D";
  21. import {NodeGraph} from "./NodeGraph";
  22. /**
  23. * Node connector is used to connect a output of a node to a input of another node.
  24. *
  25. * Some nodes outputs might support multiple connections having an output connected to multiple inputs.
  26. *
  27. * Data always goes from the output node to a input node.
  28. *
  29. * @class
  30. * @extends {BezierCurve}
  31. */
  32. function NodeConnector()
  33. {
  34. BezierCurve.call(this);
  35. /**
  36. * Width of the connector line.
  37. *
  38. * @type {number}
  39. */
  40. this.lineWidth = 2;
  41. /**
  42. * Origin output socket that is attached to a node.
  43. *
  44. * @type {NodeSocket}
  45. */
  46. this.outputSocket = null;
  47. /**
  48. * Destination input socket that is attached to a node.
  49. *
  50. * @type {NodeSocket}
  51. */
  52. this.inputSocket = null;
  53. }
  54. NodeConnector.prototype = Object.create(BezierCurve.prototype);
  55. NodeConnector.prototype.constructor = NodeConnector;
  56. NodeConnector.prototype.type = "NodeConnector";
  57. Object2D.register(NodeConnector, "NodeConnector");
  58. NodeConnector.prototype.destroy = function()
  59. {
  60. BezierCurve.prototype.destroy.call(this);
  61. if(this.outputSocket !== null)
  62. {
  63. this.outputSocket.removeConnector(this);
  64. this.outputSocket = null;
  65. }
  66. if(this.inputSocket !== null)
  67. {
  68. this.inputSocket.removeConnector(this);
  69. this.inputSocket = null;
  70. }
  71. };
  72. NodeConnector.prototype.onUpdate = function()
  73. {
  74. if(this.outputSocket !== null)
  75. {
  76. this.from.copy(this.outputSocket.position);
  77. }
  78. if(this.inputSocket !== null)
  79. {
  80. this.to.copy(this.inputSocket.position);
  81. }
  82. // Center control points
  83. this.fromCp.copy(this.from);
  84. this.fromCp.add(this.to);
  85. this.fromCp.multiplyScalar(0.5);
  86. this.toCp.copy(this.fromCp);
  87. var curvature = 0.5;
  88. // Check vertical/horizontal distances
  89. var yDistance = this.to.y - this.from.y;
  90. var xDistance = this.to.x - this.from.x;
  91. // Apply a offset to the control points
  92. if(Math.abs(xDistance) > Math.abs(yDistance))
  93. {
  94. this.toCp.x += xDistance * curvature;
  95. this.fromCp.x -= xDistance * curvature;
  96. }
  97. else
  98. {
  99. this.toCp.y += yDistance * curvature;
  100. this.fromCp.y -= yDistance * curvature;
  101. }
  102. };
  103. NodeConnector.prototype.serialize = function(recursive)
  104. {
  105. var data = BezierCurve.prototype.serialize.call(this, recursive);
  106. data.outputSocket = this.outputSocket !== null ? this.outputSocket.uuid : null;
  107. data.inputSocket = this.inputSocket !== null ? this.inputSocket.uuid : null;
  108. return data;
  109. };
  110. NodeConnector.prototype.parse = function(data, root)
  111. {
  112. BezierCurve.prototype.parse.call(this, data, root);
  113. if(data.outputSocket !== null)
  114. {
  115. this.outputSocket = root.getChildByUUID(data.outputSocket);
  116. }
  117. if(data.inputSocket !== null)
  118. {
  119. this.inputSocket = root.getChildByUUID(data.inputSocket);
  120. }
  121. };
  122. export {NodeConnector};
  123. </code></pre>
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