snake.html 4.4 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <title>Snake</title>
  5. <meta charset="utf-8">
  6. </head>
  7. <body>
  8. <script type="text/javascript" src="../build/escher.js"></script>
  9. <script type="text/javascript">
  10. var canvas = document.createElement("canvas");
  11. canvas.style.width = "100%";
  12. canvas.style.height = "100%";
  13. canvas.style.top = "0px";
  14. canvas.style.left = "0px";
  15. canvas.style.position = "absolute";
  16. canvas.width = window.innerWidth;
  17. canvas.height = window.innerHeight;
  18. document.body.appendChild(canvas);
  19. canvas.oncontextmenu = function(event)
  20. {
  21. event.preventDefault();
  22. return false;
  23. };
  24. document.body.onresize = function()
  25. {
  26. canvas.width = window.innerWidth;
  27. canvas.height = window.innerHeight;
  28. };
  29. document.body.onkeydown = function(event)
  30. {
  31. arena.snake.keyInput(event.keyCode);
  32. };
  33. function Snake(x, y)
  34. {
  35. Escher.Object2D.call(this);
  36. this.body = [];
  37. for(var i = 0; i < 3; i++)
  38. {
  39. this.body.push(new Escher.Vector2(x - i, y));
  40. }
  41. this.speed = new Escher.Vector2(1, 0);
  42. }
  43. Snake.prototype = Object.create(Escher.Object2D.prototype);
  44. Snake.prototype.eat = function(arena)
  45. {
  46. var first = new Escher.Vector2();
  47. first.copy(this.body[0]);
  48. first.add(this.speed);
  49. for(var i = 0; i < arena.fruits.length; i++)
  50. {
  51. if(arena.fruits[i].equals(first))
  52. {
  53. this.body.unshift(first);
  54. arena.fruits = [];
  55. arena.addFruit()
  56. return true;
  57. }
  58. }
  59. return false;
  60. };
  61. Snake.prototype.move = function()
  62. {
  63. var first = new Escher.Vector2();
  64. first.copy(this.body[0]);
  65. first.add(this.speed);
  66. for(var i = this.body.length - 1; i > 0; i--)
  67. {
  68. this.body[i].copy(this.body[i - 1]);
  69. }
  70. if(first.x < 0)
  71. {
  72. first.x = arena.width - 1;
  73. }
  74. if(first.x > arena.width - 1)
  75. {
  76. first.x = 0;
  77. }
  78. if(first.y < 0)
  79. {
  80. first.y = arena.height - 1;
  81. }
  82. if(first.y > arena.height - 1)
  83. {
  84. first.y= 0;
  85. }
  86. this.body[0].copy(first);
  87. };
  88. Snake.prototype.dead = function()
  89. {
  90. var first = this.body[0];
  91. for(var i = 1; i < this.body.length; i++)
  92. {
  93. if(this.body[i].equals(first))
  94. {
  95. return true;
  96. }
  97. }
  98. return false;
  99. };
  100. Snake.prototype.update = function()
  101. {
  102. if(!this.eat(arena))
  103. {
  104. this.move();
  105. }
  106. if(this.dead())
  107. {
  108. alert("Game over");
  109. arena.restart();
  110. }
  111. };
  112. Snake.prototype.keyInput = function(keyCode)
  113. {
  114. //Up
  115. if(keyCode === 38)
  116. {
  117. this.speed.set(0, -1);
  118. }
  119. //Down
  120. if(keyCode === 40)
  121. {
  122. this.speed.set(0, 1);
  123. }
  124. //Left
  125. if(keyCode === 37)
  126. {
  127. this.speed.set(-1, 0);
  128. }
  129. //Right
  130. if(keyCode === 39)
  131. {
  132. this.speed.set(1, 0);
  133. }
  134. };
  135. function Arena(w, h)
  136. {
  137. Escher.Object2D.call(this);
  138. this.width = w;
  139. this.height = h;
  140. this.restart();
  141. }
  142. Arena.prototype = Object.create(Escher.Object2D.prototype);
  143. Arena.prototype.restart = function()
  144. {
  145. this.snake = new Snake(Math.floor(this.width / 2), Math.floor(this.height / 2));
  146. this.fruits = [];
  147. this.addFruit();
  148. };
  149. Arena.prototype.addFruit = function()
  150. {
  151. var collides = true;
  152. while(collides === true)
  153. {
  154. collides = false;
  155. var fruit = new Escher.Vector2(Math.floor(Math.random() * this.width), Math.floor(Math.random() * this.height));
  156. for(var i = 0; i < this.snake.body.length; i++)
  157. {
  158. if(this.snake.body[i].x === fruit.x && this.snake.body[i].y === fruit.y)
  159. {
  160. collides = true;
  161. break;
  162. }
  163. }
  164. }
  165. this.fruits.push(fruit);
  166. };
  167. Arena.prototype.draw = function(context, viewport, canvas)
  168. {
  169. context.strokeStyle = "#000000";
  170. context.lineHeight = 2;
  171. var s = 30;
  172. var w = s * this.width;
  173. var h = s * this.height;
  174. for(var x = 0; x < w; x += s)
  175. {
  176. for(var y = 0; y < h; y += s)
  177. {
  178. context.strokeRect(x, y, s, s);
  179. }
  180. }
  181. context.fillStyle = "#FF0000";
  182. for(var i = 0; i < this.snake.body.length; i++)
  183. {
  184. context.fillRect(this.snake.body[i].x * s, this.snake.body[i].y * s, s, s);
  185. }
  186. context.fillStyle = "#00FF00";
  187. for(var i = 0; i < this.fruits.length; i++)
  188. {
  189. context.fillRect(this.fruits[i].x * s, this.fruits[i].y * s, s, s);
  190. }
  191. };
  192. var arena = new Arena(30, 20);
  193. function updateSnake()
  194. {
  195. arena.snake.update();
  196. setTimeout(updateSnake, 120);
  197. }
  198. var viewport = new Escher.Viewport(canvas);
  199. var renderer = new Escher.Renderer(canvas);
  200. renderer.createRenderLoop(arena, viewport);
  201. updateSnake();
  202. </script>
  203. </body>
  204. </html>