/**
 * @author mr.doob / http://mrdoob.com/
 * @author supereggbert / http://www.paulbrunt.co.uk/
 */

THREE.Projector = function() {

	var _renderList = null,
	_face3, _face3Count, _face3Pool = [],
	_face4, _face4Count, _face4Pool = [],
	_line, _lineCount, _linePool = [],
	_particle, _particleCount, _particlePool = [],

	_vector4 = new THREE.Vector4(),
	_projScreenMatrix = new THREE.Matrix4(),
	_projScreenObjectMatrix = new THREE.Matrix4();

	this.projectScene = function ( scene, camera ) {

		var o, ol, v, vl, f, fl, objects, object, objectMatrix,
		vertices, vertex, vertexPositionScreen, vertex2,
		faces, face, v1, v2, v3, v4;

		_renderList = [];
		_face3Count = 0, _face4Count = 0, _lineCount = 0, _particleCount = 0;

		if( camera.autoUpdateMatrix ) {

			camera.updateMatrix();

		}

		_projScreenMatrix.multiply( camera.projectionMatrix, camera.matrix );

		objects = scene.objects;

		for ( o = 0, ol = objects.length; o < ol; o++ ) {

			object = objects[ o ];
			objectMatrix = object.matrix;

			if( object.autoUpdateMatrix ) {

				object.updateMatrix();

			}

			if ( object instanceof THREE.Mesh ) {

				_projScreenObjectMatrix.multiply( _projScreenMatrix, objectMatrix );

				// vertices

				vertices = object.geometry.vertices;

				for ( v = 0, vl = vertices.length; v < vl; v++ ) {

					vertex = vertices[ v ];

					vertexPositionScreen = vertex.positionScreen;
					vertexPositionScreen.copy( vertex.position );
					_projScreenObjectMatrix.transform( vertexPositionScreen );

					vertex.__visible = vertexPositionScreen.z > 0 && vertexPositionScreen.z < 1;

				}

				// faces

				faces = object.geometry.faces;

				for ( f = 0, fl = faces.length; f < fl; f++ ) {

					face = faces[ f ];

					if ( face instanceof THREE.Face3 ) {

						v1 = vertices[ face.a ]; v2 = vertices[ face.b ]; v3 = vertices[ face.c ];

						if ( v1.__visible && v2.__visible && v3.__visible ) {

							if ( ( object.doubleSided || ( object.flipSided !=
							   ( v3.positionScreen.x - v1.positionScreen.x ) * ( v2.positionScreen.y - v1.positionScreen.y ) -
							   ( v3.positionScreen.y - v1.positionScreen.y ) * ( v2.positionScreen.x - v1.positionScreen.x ) < 0 ) ) ) {

								_face3 = _face3Pool[ _face3Count ] = _face3Pool[ _face3Count ] || new THREE.RenderableFace3();
								_face3.v1.copy( v1.positionScreen );
								_face3.v2.copy( v2.positionScreen );
								_face3.v3.copy( v3.positionScreen );

								_face3.normalWorld.copy( face.normal );
								object.matrixRotation.transform( _face3.normalWorld );

								_face3.centroidWorld.copy( face.centroid );
								objectMatrix.transform( _face3.centroidWorld );

								_face3.centroidScreen.copy( _face3.centroidWorld );
								_projScreenMatrix.transform( _face3.centroidScreen );

								_face3.z = _face3.centroidScreen.z;

								_face3.meshMaterial = object.material;
								_face3.faceMaterial = face.material;
								_face3.overdraw = object.overdraw;
								_face3.uvs = object.geometry.uvs[ f ];
								_face3.color = face.color;

								_renderList.push( _face3 );

								_face3Count ++;

							}

						}

					} else if ( face instanceof THREE.Face4 ) {

						v1 = vertices[ face.a ]; v2 = vertices[ face.b ]; v3 = vertices[ face.c ]; v4 = vertices[ face.d ];

						if ( v1.__visible && v2.__visible && v3.__visible && v4.__visible ) {

							if ( ( object.doubleSided || ( object.flipSided !=
							   ( ( v4.positionScreen.x - v1.positionScreen.x ) * ( v2.positionScreen.y - v1.positionScreen.y ) -
							   ( v4.positionScreen.y - v1.positionScreen.y ) * ( v2.positionScreen.x - v1.positionScreen.x ) < 0 ||
							   ( v2.positionScreen.x - v3.positionScreen.x ) * ( v4.positionScreen.y - v3.positionScreen.y ) -
							   ( v2.positionScreen.y - v3.positionScreen.y ) * ( v4.positionScreen.x - v3.positionScreen.x ) < 0 ) ) ) ) {

								_face4 = _face4Pool[ _face4Count ] = _face4Pool[ _face4Count ] || new THREE.RenderableFace4();
								_face4.v1.copy( v1.positionScreen );
								_face4.v2.copy( v2.positionScreen );
								_face4.v3.copy( v3.positionScreen );
								_face4.v4.copy( v4.positionScreen );

								_face4.normalWorld.copy( face.normal );
								object.matrixRotation.transform( _face4.normalWorld );

								_face4.centroidWorld.copy( face.centroid );
								objectMatrix.transform( _face4.centroidWorld );

								_face4.centroidScreen.copy( _face4.centroidWorld );
								_projScreenMatrix.transform( _face4.centroidScreen );

								_face4.z = _face4.centroidScreen.z;

								_face4.meshMaterial = object.material;
								_face4.faceMaterial = face.material;
								_face4.overdraw = object.overdraw;
								_face4.uvs = object.geometry.uvs[ f ];
								_face4.color = face.color;

								_renderList.push( _face4 );

								_face4Count ++;

							}

						}

					}

				}

			} else if ( object instanceof THREE.Line ) {

				_projScreenObjectMatrix.multiply( _projScreenMatrix, objectMatrix );

				vertices = object.geometry.vertices;

				for ( v = 0, vl = vertices.length; v < vl; v++ ) {

					vertex = vertices[ v ];

					vertexPositionScreen = vertex.positionScreen;
					vertexPositionScreen.copy( vertex.position );
					_projScreenObjectMatrix.transform( vertexPositionScreen );

					vertex.__visible = vertexPositionScreen.z > 0 && vertexPositionScreen.z < 1;

					if ( v > 0 ) {

						vertex2 = object.geometry.vertices[ v - 1 ];

						if ( vertex.__visible && vertex2.__visible ) {

							_line = _linePool[ _lineCount ] = _linePool[ _lineCount ] || new THREE.RenderableLine();
							_line.v1.copy( vertex.positionScreen );
							_line.v2.copy( vertex2.positionScreen );

							// TODO: Use centriums here too.
							_line.z = Math.max( vertex.positionScreen.z, vertex2.positionScreen.z );

							_line.material = object.material;

							_renderList.push( _line );

							_lineCount ++;

						}
					}
				}

			} else if ( object instanceof THREE.Particle ) {

				_vector4.set( object.position.x, object.position.y, object.position.z, 1 );

				camera.matrix.transform( _vector4 );
				camera.projectionMatrix.transform( _vector4 );

				object.screen.set( _vector4.x / _vector4.w, _vector4.y / _vector4.w, _vector4.z / _vector4.w );

				if ( object.screen.z > 0 && object.screen.z < 1 ) {

					_particle = _particlePool[ _particleCount ] = _particlePool[ _particleCount ] || new THREE.RenderableParticle();
					_particle.x = object.screen.x;
					_particle.y = object.screen.y;
					_particle.z = object.screen.z;

					_particle.rotation = object.rotation.z;

					_particle.scale.x = object.scale.x * Math.abs( _vector4.x / _vector4.w - ( _vector4.x + camera.projectionMatrix.n11 ) / ( _vector4.w + camera.projectionMatrix.n14 ) );
					_particle.scale.y = object.scale.y * Math.abs( _vector4.y / _vector4.w - ( _vector4.y + camera.projectionMatrix.n22 ) / ( _vector4.w + camera.projectionMatrix.n24 ) );
					_particle.material = object.material;
					_particle.color = object.color;

					_renderList.push( _particle );

					_particleCount ++;

				}

			}

		}

		_renderList.sort( function ( a, b ) { return b.z - a.z; } );

		return _renderList;

	};

	this.unprojectVector = function ( vector, camera ) {

		var matrix = new THREE.Matrix4();

		matrix.multiply( THREE.Matrix4.makeInvert( camera.matrix ), THREE.Matrix4.makeInvert( camera.projectionMatrix ) );
		matrix.transform( vector );

		return vector;

	};

};
